Announcement

Collapse
No announcement yet.

Obtaining rquake

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Obtaining rquake

    Hi,

    I'm currently messing a round with a proquake server I installed over at airrocket.net and I'd like to give the rquake mod a try. The link on the download website seems to be down though, it just redirects you to quakeone.

    So where can I get rquake?

    Thanks,
    dfsp*spirit
    my FPS maps

  • #2
    Originally posted by dfsp_spirit View Post
    Hi,

    I'm currently messing a round with a proquake server I installed over at airrocket.net and I'd like to give the rquake mod a try. The link on the download website seems to be down though, it just redirects you to quakeone.

    So where can I get rquake?

    Thanks,
    Rquake SVN:

    [rquake] Index of /trunk/source

    Click down the tarball and WinRAR can unzip it. This is the QuakeC source, the game logic a mod uses and the files mostly end in .qc plus a progs.src file.

    To compile ... I believe FTEQCC works because if I recall RocketGuy de-QCCX'd the source. Download of FTEQCC:

    Download FTE QuakeWorld from SourceForge.net

    To use FTEQCC just toss it into the QuakeC folder and double-click it. Then click compile. I think RQuake requires the /O2 optimization, this may or may not be on automatically in FTEQCC by default.

    To run RQuake, it requires a modified server engine. The wqpro-r.exe is needed because it spawns single player entities in deathmatch. The exe can be obtained here.

    [rquake] Index of /trunk/proquake-r

    If you are using Linux or some other operating system, let me know. The modification is easy to graft into Linux, but one of the European players who use Linux like Polarite would have to perform the compile because I don't have a Linux machine at this time.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Yeah, I'm running debian linux on my box. I'm not afraid of compiling stuff myself but if there's ready-to-use linux binaries I'll gladly use those of course.

      (I had a look at the websites of different q1 mods and it seems many of them seem to assume most ppl run their servers on Windows. Strange.)
      dfsp*spirit
      my FPS maps

      Comment


      • #4
        There is, but likely you'd hate it because it requires svgalib.so2 or something ancient like that.

        [rquake] Log of /trunk/proquake-r/sqpro.r

        If you want to try to compile yourself, you can try ProQuake 3.90 server which doesn't have that weird dependency:

        http://quakeone.com/proquake/proquak...rc1-src.tar.gz

        If you are able to compile that, I can make the modified source files for ProQuake 3.90r possibly tomorrow to support RQuake. I'm thinking the current RQuake requires Frik_File (FrikaC's fopen and fwrite engine modification) so I'd have to "play" a little but I'd be more than willing to do it.

        Of course, the best option would be to ask Polarite or RocketGuy for the binary that was running on the Flanders server. Who knows, maybe Peg or Mr. Burns or ORL has one as well.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Thanks!

          Ok, I'll ask them. Don't waste your time doing this, the server is just to test my maps and I don't really need that mod so urgently.
          dfsp*spirit
          my FPS maps

          Comment

          Working...
          X