What do the #ifdef QUAKE2/IDGODS/PARANOID in the Quake source code do? I can see from the function names in some of the #ifdef'd code that QUAKE2 does some things with lighting and saving/loading games, and PARANOID seems to enable a bunch of range checking; not sure what that is either. I have no idea what IDGODS does, although I can see it does some things with the network.
Can anyone elaborate what these enable?
Can anyone elaborate what these enable?
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