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  • 2 questions

    I'm just barely able to code, i literally mean barely, but anyways, how do i correctly make an impulse command make a sound? What i got right now gives me a "type mismatch on parm 0"

    My second question:
    Is if someone would like to help me and my team on quake mod. We are bringing halo to the quake engine, much like solitude, but this is for the iPhone. I'm looking for anyone who can be able to code any or all of the following:

    -Reload, basic reload
    -weapon melee
    -Rechargeble shields (halo style)
    -weapon secondary (we would use this to simulate grenade throwing)

    if you can help with any of the above please help us
    thanks

  • #2
    Hi Ghost,

    Although there are some very accomplished developers here at QuakeOne you might also find what you're looking for at Inside3D - Quake Modding - Because you can't be outside 3d!. They have an extensive set of examples/tutorials, and [I'm told] a lot of modders hang out on their forums. I could be wrong but the only ppl I know of that have been known to mod in the dim and distant past and lurk in the dark corners of this site are Rook, Zop, Bam and RocketGuy

    Hope this helps

    Monty
    Last edited by Mr.Burns; 12-30-2009, 02:34 PM.
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
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    News: JCR's excellent ctsj_jcr map is being ported to OOT

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    • #3
      I also asked there. And Xlink (you may know him) told me to get a hold of Sam1uk and he told me to go here, so im playing freakin ring around the rosey and all i want is a little help.... But thanks for the suggestion
      Last edited by Ghost Fang; 12-30-2009, 11:28 AM.

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      • #4
        Solitude site: Solitude Forums - Index

        Maybe try him there?
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #5
          No i got a hold of Sam1uk,
          he told me to go here
          you guys tell me to go to inside3d
          xlink at inside3d told me to get a hold of Sam1uk

          see the circle there?

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          • #6
            well learning to code is not exactly an over night thing, you'll have to sart with the tutorials and then you will start to under stand

            maybe the tutorials will have what your looking for in them, its a matter of time

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            • #7
              Yea im starting to learn,
              and i learned ALOT from this page alone
              Quake Tutorials

              Anyone know anymore great tutorials
              that can further my knowledge?

              Comment


              • #8
                You can learn a lot at the sites where the coders and modders hang out. I believe Inside3D is for general development, and Func_Msgboard is for mapping, though I'm not 100% sure

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                • #9
                  First thing you need to do is precache the sound.

                  open up world.qc

                  look for
                  void() worldspawn =
                  at the bottom before } ADD:
                  Code:
                  precache_sound ("mysound.wav");
                  now the file "mysound.wav" must be in your path, or easily, quake/id1/sound/
                  or quake/GAMEDIR/sound AND obviously you can call it any name....

                  Now open weapons.qc (weird place to handle impulse commands i know)

                  look for void() ImpulseCommands =
                  either at the top or above self.impulse = 0; (near the bottom)
                  you can add this line
                  Code:
                       if (self.impulse == 101)
                            sound(world, CHAN_AUTO, "mysound.wav", 1, ATTN_NONE);
                  This will produce "mysound" using impulse 101 in-game and emit the sound all over the "world", picking an openchannel CHAN_AUTO, with out any culling ATTN_NONE.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    Well i did all that and it ended up giving me a looping sound.
                    But thanks to Faparith its all fixed now and working =)
                    Thanks for trying though R00k, your just a little late.
                    And i use inside3d a lot.

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