Hi to all,
I'm writing a simple tool to automatically generate quake maps. The tool inserts some entities to teletransport "hordes" of enemies from a non-player-visible room into the map when the player reaches a particular map position. To perform this kind of game mechanic, each monster has:
- a trigger_once;
- a trigger_teleport;
- a trigger info_destination.
The question is: are there some limits to the number of entities that can be specified inside a .map file? If there're, which are those limits?
Thanks for your help,
Daniele
.
I'm writing a simple tool to automatically generate quake maps. The tool inserts some entities to teletransport "hordes" of enemies from a non-player-visible room into the map when the player reaches a particular map position. To perform this kind of game mechanic, each monster has:
- a trigger_once;
- a trigger_teleport;
- a trigger info_destination.
The question is: are there some limits to the number of entities that can be specified inside a .map file? If there're, which are those limits?
Thanks for your help,
Daniele
.
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