I intended to ask how to convert textures to quake format without much hassle for some days. Never found the time to post. Now I came here to finally ask and read that baker created the solution before I could even ask.
Thanks heaps man!
And I still got a question on this: what's the common way of shipping the textures with your map? Somebody mentioned compiling them into the bsp (Halflife-style). How do I do that and what are the disadvantages? Is there any modern engine that can't read the HL bsp format?
Any alternatives if I don't want to compile them into the bsp? Do you need to put them in a pak then or can you just distribute them in id1/textures/mapname/* inside of a zip file?

And I still got a question on this: what's the common way of shipping the textures with your map? Somebody mentioned compiling them into the bsp (Halflife-style). How do I do that and what are the disadvantages? Is there any modern engine that can't read the HL bsp format?
Any alternatives if I don't want to compile them into the bsp? Do you need to put them in a pak then or can you just distribute them in id1/textures/mapname/* inside of a zip file?
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