1. Knowing which mod requires which extension quickly becomes a true nightmare when you have say hundreds of mods.
2. From an engine/software point of view, there's no easy/clean way to determine this.
So, here my request for a new standard:
<basedir> / <gamedir> / ext.cfg
This file would list all required extensions so that engines could automatically load them before loading maps, or inform the user when they are missing. Example:
2. From an engine/software point of view, there's no easy/clean way to determine this.
So, here my request for a new standard:
<basedir> / <gamedir> / ext.cfg
This file would list all required extensions so that engines could automatically load them before loading maps, or inform the user when they are missing. Example:
Code:
quoth
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