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Quest for standard - Directory structure

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  • Quest for standard - Directory structure

    I'm not sure about the logic between the textures/ vs gfx/ choice. Is it:

    - fx vs texture
    - optional vs mandatory
    - changeable vs static
    - shareable vs specific
    - hud vs ingame

    nonetheless, here's my proposal:
    Code:
    / <basedir> / <gamedir> / gfx / charsets /
                                  / conbacks /
                                  / crosshairs /
                                  / decals /
                                  / env /
                                  / misc /
                                  / particles /
                                  / skins / <name> /
                            / lits / <mapname> /
                            / maps /
                            / sound /
                            / textures / <mapname> /
                                       / bmodels /
                                       / models /
                                       / q3models /
                                       / sprites /
                            / waypoints / <mapname> /
    engine: quore.free.fr
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