I'm not sure about the logic between the textures/ vs gfx/ choice. Is it:
- fx vs texture
- optional vs mandatory
- changeable vs static
- shareable vs specific
- hud vs ingame
nonetheless, here's my proposal:
- fx vs texture
- optional vs mandatory
- changeable vs static
- shareable vs specific
- hud vs ingame
nonetheless, here's my proposal:
Code:
/ <basedir> / <gamedir> / gfx / charsets / / conbacks / / crosshairs / / decals / / env / / misc / / particles / / skins / <name> / / lits / <mapname> / / maps / / sound / / textures / <mapname> / / bmodels / / models / / q3models / / sprites / / waypoints / <mapname> /