I'm not sure about the logic between the textures/ vs gfx/ choice. Is it:
- fx vs texture
- optional vs mandatory
- changeable vs static
- shareable vs specific
- hud vs ingame
nonetheless, here's my proposal:
- fx vs texture
- optional vs mandatory
- changeable vs static
- shareable vs specific
- hud vs ingame
nonetheless, here's my proposal:
Code:
/ <basedir> / <gamedir> / gfx / charsets /
/ conbacks /
/ crosshairs /
/ decals /
/ env /
/ misc /
/ particles /
/ skins / <name> /
/ lits / <mapname> /
/ maps /
/ sound /
/ textures / <mapname> /
/ bmodels /
/ models /
/ q3models /
/ sprites /
/ waypoints / <mapname> /