No, that is actually brilliant. I could make primative shapes transparent but still cast shadows and be solid underlaying the HD .obj. from blender. I have had some luck with importing terrains made in blender and exported with the Q3.map plugin.I am currently trying to figure out how to use the HD normal I made for it.
							
						
					
							
						

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 That's crazy. How's the polycount on the resulting asset? (because that matters quite a bit when it comes to performance.)
							
						





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