I'd like to use a custom texture set in a Quake MP map I'm working on. The textures are for Q3A and in tga format. What's the best way to use and distribute them with a Quake (1) map?
1) I guess I need to convert them to wal format and maybe put them into a wad file first. Which programs can I use for this?
2) I read that the best way to distribute them is to compile them into the bsp using half-life tools. Which tools exactly allow me to do this?
4) How do I use custom skyboxes? It doesn't seem to work the way it does in q2/q3 (and is described here) with tga files and proquake. Which texture format do I have to use?
4) Will the finished map work with all up-to-date engines or will some people be unable to play the map if I use custom textures?
Thanks & greetings,
1) I guess I need to convert them to wal format and maybe put them into a wad file first. Which programs can I use for this?
2) I read that the best way to distribute them is to compile them into the bsp using half-life tools. Which tools exactly allow me to do this?
4) How do I use custom skyboxes? It doesn't seem to work the way it does in q2/q3 (and is described here) with tga files and proquake. Which texture format do I have to use?
4) Will the finished map work with all up-to-date engines or will some people be unable to play the map if I use custom textures?
Thanks & greetings,
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