I've had the idea of making a 2d or 2.5d plataformer based on the Quake engine, with new weapons and a more refined "melee" system... is it too difficult to change in that way the engine? also, haven't find many documentation on QuakeC on the net, is there any good QuakeC manual somewhere so I can mess with the coding a little? or do I need to learn more about physics, rendering and stuff? I have a little experience in programing
basically introduction to programing and programing 101... now Im learning java, and we didn't study much C++ at uni... so it will be too hard?
basically introduction to programing and programing 101... now Im learning java, and we didn't study much C++ at uni... so it will be too hard?

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