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making a quake mod based on turok

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  • making a quake mod based on turok

    hey! im new here and i need help modding quake 1. being a newbie and all, can i get help with:

    making enemy health appear on your hud
    making a boss
    when bag is dropped, it doesn't float and spin, instead it drops realistically
    walking speed
    weapon bobbing
    making rain and sky
    changing text font of game
    changing hud

    all help will b appreciated. i know there's a turok mod 4 quake called kurok, but i wanna make my own. kurok is gd, but it doesn't capture that turok feel.
    Last edited by behind_you; 02-03-2011, 02:34 AM.

  • #2
    http://quakeone.com/forums/quake-hel...o-i-start.html

    I believe the answers that you seek lie within my companion's eyes ^^

    basically head over to inside3d.com for quake modding help.
    Gnounc's Project Graveyard Gnounc's git repo

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    • #3
      first off, thanks 4 replying


      i've already started modding. the points i posted were thing i can't find specific tutorials 4.

      im modding other features now, but i'm just puzzled about how to mod those specific things

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      • #4
        making enemy health appear on your hud
        Quake C, CSQC, engine coding

        making a boss
        model and all? make a model and animate it, write Quake C and put the entity in the game via map editor or QC

        when bag is dropped, it doesn't float and spin, instead it drops realistically
        Google "Gyro Quake physics"

        walking speed
        Quake C

        weapon bobbing
        engine coding or Quake C or modelling

        making rain and sky
        rain: QC emitter / model, darkplaces extension; sky is originally a special texture applied in a map editor, skyBOXes are custom sets of 6 images (making a cube) and loaded via a map#s worldspawn (map editor) or "sky" command in the engine; google Kell skyboxes

        changing text font of game
        Google Quake consolefont; this is a picture that can be substituted, some mods do that (Operation Urth majik is one); otherwise, freetype support in the engine and real fonts

        changing hud
        Engine coding; also possible via QC and CSQC
        Scout's Journey
        Rune of Earth Magic

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