Hi, I looked at the thread for Mapping 101, but I can't decide what is the best editor for me to learn. Should I go with GTKRadiant or Quark? Should I dig up an old version of Worldcraft somewhere? Should I make model maps in Blender and convert them to Quake? Or should I do something entirely different from the above?
Simply put, what are the advantages and disadvantages of the different editors?
With regards to mapping experience, I've made a few simple Doom 2 maps over the years and played Minecraft. I have no experience with the usual mapping for a 3D FPS, though I can code, so I don't consider myself a complete idiot. =P In Doom, the "standard" map editor that almost everyone uses is Doom Builder, even though it's relatively new.. I wonder if there's something like that for Quake.
If there's one editor aspect I'm really looking for, it's a lack of physical limitations. I'm willing to work with the vanilla set of mapping features, but if the editor imposes a relatively small maximum limit in terms of something like polygons or filesize, I would rather stay away from that editor.
Thanks guys!
Simply put, what are the advantages and disadvantages of the different editors?
With regards to mapping experience, I've made a few simple Doom 2 maps over the years and played Minecraft. I have no experience with the usual mapping for a 3D FPS, though I can code, so I don't consider myself a complete idiot. =P In Doom, the "standard" map editor that almost everyone uses is Doom Builder, even though it's relatively new.. I wonder if there's something like that for Quake.
If there's one editor aspect I'm really looking for, it's a lack of physical limitations. I'm willing to work with the vanilla set of mapping features, but if the editor imposes a relatively small maximum limit in terms of something like polygons or filesize, I would rather stay away from that editor.
Thanks guys!
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