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frikbot in a mod

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  • frikbot in a mod

    i can only a littel bit englisch and i will compile frikbot with normal quake source for mods ect but i dont understand the englisch where iam must copy past the words in the world.qc client.qc and remove the commands in the defs.qc give it any one they can me write here in the forum where that i can do to compile that i have before modifit the weapons to doom2 style for my own maps they i have build

    the best where with the frikbot qw option
    thanx for help gregor

  • #2
    Complicated QuakeC modding questions are best asked @ Inside3d Forums :: Index where most of the QuakeC developers hang out and share notes.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      thx

      i will now watch a littel bit there

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      • #4
        This makes me wonder if there's a module for vbulletin that could automatically translate people's inputted foreign text to English (Since this site has 99.99% English speaking users)

        That'd be an awesome feature for people like sigboy.
        QuakeOne.com
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        QuakeOne.com/qrack
        Great Quake engine

        Qrack 1.60.1 Ubuntu Guide
        Get Qrack 1.60.1 running in Ubuntu!

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        • #5
          ok i have now find out where i must do the commands inside now i have frikbot for qw and with doom2 weapons style

          and from germany sigboy i can translate but i understand not good the content


          now i have the programm firedeamon on with zqwsv and my own maps with
          frikbot

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          • #6
            Originally posted by Phenom View Post
            This makes me wonder if there's a module for vbulletin that could automatically translate people's inputted foreign text to English (Since this site has 99.99% English speaking users)

            That'd be an awesome feature for people like sigboy.
            Uh, well, coding and foreign languages unfortunately wouldn't mix well.

            Coding is precise, unforgiving, prone to the smallest of issues becoming explosively "fatal". Phrasing questions asking for help requires great precision with complete clarity, etc.

            Trying to help a native English speaker that can't spell right is scary enough, unfortunately someone who isn't same-language who has trouble with the words is in an even worse situation.

            I don't think such a thing would help much.

            A few years ago, I'd occasionally visit the QuakeBrasil site and use a translator to get the idea of what was interesting to them. But sentence syntax is very vague.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment

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