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  • Rogue Features

    First of all, Rogue is the name of my Quake mod/game.

    I want to implement several effects and I need some help from some of the guys around here. Also, this topic is a development topic, I'll update with status and screenshots.

    [x] Particle snow
    [x] New shot effect for weapons (particle muzzleflash, smoke and sparks)
    [x] Random electric sparks
    [x] Bounce smoke (smoke emission from fire bounces when touches a brush)
    [ ] Cold smoke (nitrogen) that flows to the bottom. First 10 seconds of this video: [ame=http://www.youtube.com/watch?v=CAWlmVCYWcI]Rage - Rage Walkthrough - Part 18 [HD] (X360/PS3/PC) - YouTube[/ame]
    [ ] Other environment smoke/fog ("back alley sewage type" smoke - seen in some movies)
    [x] Semi-transparent glass with glass texture (cracks, coloured tint)

    If you have any ideas how to add these effects, please comment. I'm using DP.

    TODO: add screenshots
    Last edited by Chip; 10-20-2011, 07:20 AM.

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  • #2
    TUT on how to add rain&snow and also FOG to darkplaces:
    http://quakeone.com/forums/quake-hel...arkplaces.html

    to have semi-transparent windows i think you might need to use vised maps or something, i dont think thats possible without special VISed maps cuz quake originally doesnt support (semi)transparent textures without those AFAIK

    you could ask seven about help with that, he also made reflecting transparent water and portals,i think he might be able to tell you how you can make textures transparent
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      Thank you, I have snow and rain done, also glass is done. I checked them in my list with [x]. Right now I need the nitrogen-type smoke.

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      • #4
        Maybe I've misunderstood you, but wouldn't something like 'gravity 0.2' 'bounce 1' added to your custom smoke effect in effectinfo.txt suffice for “cold” smoke effect ?
        Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

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        • #5
          Originally posted by _Smith_ View Post
          Maybe I've misunderstood you, but wouldn't something like 'gravity 0.2' 'bounce 1' added to your custom smoke effect in effectinfo.txt suffice for �cold� smoke effect ?
          Could be. This will be the first thing I'll try tonight. I'll post here.

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          • #6
            personally I would say friction instead of gravity, but hey, the texture is probably the most important here.
            Some Game Thing

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            • #7
              Off topic, but I wouldn't call it "rogue"; a little confusing cos MP2 is already called "rogue" you see...
              IT LIVES! http://directq.blogspot.com/

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              • #8
                Nice project Chip I suggest to use q3bsp instead of the classic bsp and CSQC for some HUD effects
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

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                • #9
                  @MH: I know about this, but I am working on a standalone game. I may change the name when I have a first demo.

                  @nahuel: I'm using q3bsp and CSQC.

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