Would it be possible to make Mapper-defined coronas for light sources in the Quake engine sort of like Unreal? (using sprites)

Maybe let the mapper set the fade distance, color, etc.
I think a simple feature like this would make even stock quake without any textures or anything look a lot better, It's a simple yet effective effect. Ironically, it looks better than most engine-generated corona effects in modern engines like CE3 or UE3.

Maybe let the mapper set the fade distance, color, etc.
I think a simple feature like this would make even stock quake without any textures or anything look a lot better, It's a simple yet effective effect. Ironically, it looks better than most engine-generated corona effects in modern engines like CE3 or UE3.
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