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How to modificate weps???

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  • How to modificate weps???

    I was messing with some model replacements for my first quake 1 mod.

    just model changes.

    well, theres some problem.

    I want to make the shotgun fully automatic and i dont know how to change the name to (auto shotgun) or to make explosions more powerful or making more health when you spawn ( Ex. 250 hp)

    What i do since im a newb at programming???

  • #2
    Get Quake C code (id-progs106.zip). Unzip to ../Quake/{name-o-yer-mod}/SRC
    Get a Quake C compiler (I'd recommend Frik-GUI if you're in windows) and drop a copy of it in the same directory. Delete the file progs.dat from this directory, you will soon be making a new on in the directory below in any case.
    To test that all this is working open up client.qc in notepad or some other simple text editor, go to the function void() SetNewParms = and change parm2 from 100 to 666. Save and close client.qc then double click your compiler. A couple of files should appear in the SRC directory and the new progs.dat should appear in the folder below
    Now run Quake.exe -game {name-o-yer-mod} +map start
    If I've 'splained all this right you should see that your health is at 666. Don't get excited, there's a few more things you'll need to find to make a mod where your health can remain above 100 consistently, what this does show is that the code and compiler are working right.
    To do the things you're talking about you'll mainly want to look in client.qc, items.qc and weapons.qc.
    Qoetia B4 == 1.93Mb

    Expo Booth '08
    !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
    Hunting shamblers since 1996.

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