This will likely be a long post so first things first; here are eight z-fixed maps. e1m3 might cause your client to crash at launch, if so remove demo1.dem from pak0.pak or keep the demo from playing.
Ok, until now, here is what I've been doing: I'm using Worldcraft 3.3 with QuakeAdapter. In order to avoid an issue with funky texture alignment I have to do this. I've come to the conclusion that doing that is bad. It's causing some anomalies (WC 3.3 is causing some on its own as well), which I only began to notice in e2m3. For example, the dart shooters in the "dart hall" lack shadow in the barrel area, the inside arch of the shambler door is missing two small spots of textures, some of the surfaces of the dark blue tower don't fully connect at the corners, etc. This sucks.
I need to an editor that will give me consistent, quality results. What would really be great is if I could find the editor and compiler originally used when making the game, that way there would be zero discrepancies between the original and fixed maps.
I need someone to point me in the direction of a good solid editor and documentation. I can't seem to find one cohesive source, it seems to be scattered among the original software manual, forums and private sites. I just need to find the bible of of configuring and using any given program.
I've tried:
Quark - pain in my ass, issues when trying to compile. Having difficulty configuring.
BSP - same as above.
Qoole - Looked shady.
Worldcraft 1.6 - causing map anomalies.
Worldcraft 3.3 - same as above.
GTKRadiant - I want to be able to use this, having difficulty compiling, vague if any error reports, just no results.
So, I guess at this point I need software that won't flake out on me on certain maps.
What do you guys think I need to do?
Ok, until now, here is what I've been doing: I'm using Worldcraft 3.3 with QuakeAdapter. In order to avoid an issue with funky texture alignment I have to do this. I've come to the conclusion that doing that is bad. It's causing some anomalies (WC 3.3 is causing some on its own as well), which I only began to notice in e2m3. For example, the dart shooters in the "dart hall" lack shadow in the barrel area, the inside arch of the shambler door is missing two small spots of textures, some of the surfaces of the dark blue tower don't fully connect at the corners, etc. This sucks.
I need to an editor that will give me consistent, quality results. What would really be great is if I could find the editor and compiler originally used when making the game, that way there would be zero discrepancies between the original and fixed maps.
I need someone to point me in the direction of a good solid editor and documentation. I can't seem to find one cohesive source, it seems to be scattered among the original software manual, forums and private sites. I just need to find the bible of of configuring and using any given program.
I've tried:
Quark - pain in my ass, issues when trying to compile. Having difficulty configuring.
BSP - same as above.
Qoole - Looked shady.
Worldcraft 1.6 - causing map anomalies.
Worldcraft 3.3 - same as above.
GTKRadiant - I want to be able to use this, having difficulty compiling, vague if any error reports, just no results.
So, I guess at this point I need software that won't flake out on me on certain maps.
What do you guys think I need to do?
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