I've just finished fixing all these in e1 and 2 as well as a few other tweaks, like texture alignment and so on. I had this done last night but had to start all over today. As I got better at GTKRadiant I realized the way I addressed things before was way less than optimal. Also, the previous light tool I was using did not give me results identical to ids, luckily I found Tyrlite which does.
I'm particularly pleased with the yellow key secret door in e2m1 (don't know how it will look in clients with dynamic lighting though). I also had to extend some floor and wall in e2m2. The wall that pushes the player into the shambler cage doesn't push the medkit all the way so the medkit sticks out of the wall. It seems the medkit is pushed from its center, not its outer surface. Extending the floor pushed the medkit far enough from the wall that it doesn't stick out any more. I really hated to change the map like that, but it was pretty minor, what do you guys think?
Other than that there are only like 2 other changes to geometry throughout the episodes and they are very minor. I still can't get demo1.dem to play with the e1m3 map. In DQ I get "host error: Model *103 not found". I really hope I can fix this. When I first edited the map in Worldcraft the game just crashed, so it's a step in the right direction.
If you guys would like to test these I'd really appreciate it, I'm sure I missed some things. I'm going to run through e3 and 4 and find everything I need to fix in the meantime.

EDIT: It just occurred to me that I could have just moved the medkit. fml.
EDIT AGAIN: On second thought, moving the medkit would be game breaking. There is a reason it's getting pushed with you...INTO THE SHAMBLER CAGE.
I'm particularly pleased with the yellow key secret door in e2m1 (don't know how it will look in clients with dynamic lighting though). I also had to extend some floor and wall in e2m2. The wall that pushes the player into the shambler cage doesn't push the medkit all the way so the medkit sticks out of the wall. It seems the medkit is pushed from its center, not its outer surface. Extending the floor pushed the medkit far enough from the wall that it doesn't stick out any more. I really hated to change the map like that, but it was pretty minor, what do you guys think?
Other than that there are only like 2 other changes to geometry throughout the episodes and they are very minor. I still can't get demo1.dem to play with the e1m3 map. In DQ I get "host error: Model *103 not found". I really hope I can fix this. When I first edited the map in Worldcraft the game just crashed, so it's a step in the right direction.
If you guys would like to test these I'd really appreciate it, I'm sure I missed some things. I'm going to run through e3 and 4 and find everything I need to fix in the meantime.

EDIT: It just occurred to me that I could have just moved the medkit. fml.
EDIT AGAIN: On second thought, moving the medkit would be game breaking. There is a reason it's getting pushed with you...INTO THE SHAMBLER CAGE.
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