I have another question for the guru's here:
Im getting pretty far into this level and I'm coming across issues with putting a high res texture onto smaller objects. For instance the attachment computer texture (both the blue screen and the base) was 512x512, however couldn't be put onto that rectangle/square (would error out compiling): "SubdivideFace: Didn't split the polygon." So I had to make that texture like a 64x64 when it also wouldn't work on 128x128. Which makes it unreadable and blurry.
What am I missing here? I want to be able to see it clearly in game.. but with these smaller dimensions it isn't working.
I also had the issues with this book.. When I make the book a little larger, it works.. however I'm having difficulty getting the smaller box to have a texture that is high res and not blurry.
Thanks!
Im getting pretty far into this level and I'm coming across issues with putting a high res texture onto smaller objects. For instance the attachment computer texture (both the blue screen and the base) was 512x512, however couldn't be put onto that rectangle/square (would error out compiling): "SubdivideFace: Didn't split the polygon." So I had to make that texture like a 64x64 when it also wouldn't work on 128x128. Which makes it unreadable and blurry.
What am I missing here? I want to be able to see it clearly in game.. but with these smaller dimensions it isn't working.
I also had the issues with this book.. When I make the book a little larger, it works.. however I'm having difficulty getting the smaller box to have a texture that is high res and not blurry.
Thanks!
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