I use GtkRadiant 1.5.0. I want to model arches that can be used with textures of doors which have round tops like door03_2, door04_1.
Here are some pics about which textures I mean (I hope the pics are visible in this thread):


My question is, what is the best way to model a round arch in a wall so that I can use these doors properly and that they fit? And is it best to do this via CSG or via curves?
What I already tried: I made a bursh, then curve -> end cap to turn it into a half pipe. I press v and move the vertices around until the half pipe approximates the round door top. Then I use curve -> cap selection, inverted bevel to get something like a 2D-arch polygon.
Below is what that looks like (again I hope I set the permissions such that you can see the image).
The idea was then to turn this into a solid brush again and insert it into a square hole in a wall... but I don't know how to turn the polygon into a solid shape, and I think there's something unny going on with the front and back sides of the polygon. Anyway I dont' know if this is the way to do it.
Is it better to work with CSG? Or how do you model an arch?
Here are some pics about which textures I mean (I hope the pics are visible in this thread):


My question is, what is the best way to model a round arch in a wall so that I can use these doors properly and that they fit? And is it best to do this via CSG or via curves?
What I already tried: I made a bursh, then curve -> end cap to turn it into a half pipe. I press v and move the vertices around until the half pipe approximates the round door top. Then I use curve -> cap selection, inverted bevel to get something like a 2D-arch polygon.
Below is what that looks like (again I hope I set the permissions such that you can see the image).
The idea was then to turn this into a solid brush again and insert it into a square hole in a wall... but I don't know how to turn the polygon into a solid shape, and I think there's something unny going on with the front and back sides of the polygon. Anyway I dont' know if this is the way to do it.
Is it better to work with CSG? Or how do you model an arch?

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