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  • Quake HUD Face

    How does the Quake HUD face work? I need to know because I plan to use it for something, and want it to resemble the way it behaves in Quake.

  • #2
    its basically a picture shown on the screen. if you are going to got all q3 on it i dont think thats possible. but whatever, what do you want to do?
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    • #3
      Originally posted by Gerolf View Post
      How does the Quake HUD face work? I need to know because I plan to use it for something, and want it to resemble the way it behaves in Quake.
      There is a little pic for all the different face animations series (I think you can open gfx.wad in TexMex or something). The face shown depends on health, powerups and the current time (the current time is used to decide the sequence to show, if there is a sequence).
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        Alright, I understand that much already. I guess my real concern is about the "Pain" faces and the Invulnerable faces. I've never seen the Invulnerable faces in game (maybe I have but never noticed), and there's 2 of them in the WAD. The pain faces, well I've seen them in game when the player gets hit, but in game they look way more animated then just being 1 frame. The god mode frames, why are there 2 of them?

        syluxman2803, I'm not going Q3 at all, this is for a project using the Wolfenstein 3d engine. The HUD face in Wolfenstein is very different then Quakes.

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