Announcement

Collapse
No announcement yet.

AI and colorful names questions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AI and colorful names questions

    It is reasonably easy make a monster angry at the player at the sight of a grenade even if the player is still no-where to be found?

    Do you know the special Quake characters? The ones usually used to make colorful names in DM?

    Thanks!
    Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

  • #2
    Originally posted by ezzetabi View Post
    It is reasonably easy make a monster angry at the player at the sight of a grenade even if the player is still no-where to be found?

    Do you know the special Quake characters? The ones usually used to make colorful names in DM?

    Thanks!
    As far as the coloured characters are concerned, you should find that some of the latest clients (e.g. Proquake) have a name maker built in which enables you to use these characters. Failing that you could always use the online name maker hosted by QuakeTerminus.

    Hope this helps

    Monty
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
    Servers: Quake.shmack.net, damage.servequake.com

    News: JCR's excellent ctsj_jcr map is being ported to OOT

    Comment


    • #3
      I think you should re-think getting your thoughts into words in a post, as the first section of your post isn't really a question.

      hold combinations of ctrl, and alt, and shift, and the such.

      like , ctrl+. = golden dot type stuff, same for numbers. Different clients = different button combinations.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

      Comment


      • #4
        It is reasonably easy make a monster angry at the player at the sight of a grenade even if the player is still no-where to be found?
        inflicter.owner is the person who tossed the nade...
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • #5
          Originally posted by Mr.Burns View Post
          As far as the coloured characters are concerned, you should find that some of the latest clients (e.g. Proquake) have a name maker built in which enables you to use these characters. Failing that you could always use the online name maker hosted by QuakeTerminus. Hope this helps
          Thanks.

          Originally posted by Mindf!3ldzX View Post
          I think you should re-think getting your thoughts into words in a post, as the first section of your post isn't really a question.
          Why not? I can think ``Yes'' as a possible, although unhelpful, answer to what I wrote.

          Originally posted by Mindf!3ldzX View Post
          hold combinations of ctrl, and alt, and shift, and the such.

          like , ctrl+. = golden dot type stuff, same for numbers. Different clients = different button combinations.
          I need a table that relates quake characters to hex values, I cannot just blindly press control keys in the QuakeC editor.

          Originally posted by R00k View Post
          inflicter.owner is the person who tossed the nade...
          Yes, but I cannot understand how to convince the FindTarget function to react to other items that monster or player....
          Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

          Comment


          • #6
            If u fteqcc there are special key combos to get the "funchars". In frikqcc I know its like "\bthis is red\b, and this is white"...
            or
            J.P.Grossman made a handy little tool that is basically a name maker BUT you can type anything you want, as you want it to appear in the game, then cut/paste it directly into your editor, within quotes of a bprint.

            in combat.qc, when a monster is hurt it assigns the player as the monster's enemy...

            Code:
            	if ( (self.flags & FL_MONSTER) && attacker != world)
            	{
            	// get mad unless of the same class (except for soldiers)
            		if (self != attacker && attacker != self.enemy)
            		{
            			if ( (self.classname != attacker.classname) 
            			|| (self.classname == "monster_army" ) )
            			{
            				if (self.enemy.classname == "player")
            					self.oldenemy = self.enemy;
            				self.enemy = attacker;
            				FoundTarget ();
            			}
            		}
            	}
            it would be cooler if making a sound would anger the monsters....
            Last edited by R00k; 09-18-2012, 09:08 AM.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • #7
              I can work on it if you want, but it seem that quake players do not enjoy those particulars. As you explained me in the other thread they even disable bobbing and the kick pitch... I guess I missed something in the last 10 years without quake...
              Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

              Comment

              Working...
              X