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working vanilla linux glx quake 64 bit

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  • working vanilla linux glx quake 64 bit

    this is a vanilla linux glx quake src,
    sound does not work, but it does compile and runs on 64bit linux systems.
    dependencies are the same, nothing has been changed but the 64bit, and no asm/mostly no windows code. was looking for something like this, couldnt find it so, i figure if i was looking someone else will too.
    have fun.
    glxquake64BITngf.tar.gz

  • #2
    Thanks, I'm sure this will be found useful for others in progressing the linux library of clients!
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

    Comment


    • #3
      I'm somewhat unsure of a good reason to "roll your own" when the path has been paved:

      Linux Quake HOWTO: Game Engines

      Still, if you enjoyed doing it and learned from it, more power to you.
      Last edited by Baker; 12-26-2012, 05:32 PM.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        Originally posted by Baker View Post
        I'm somewhat unsure of a good reason to "roll your own" when the path has been paved:

        Linux Quake HOWTO: Game Engines

        Still, if you enjoyed doing it and learned from it, more power to you.

        Exits thread before trying to figure out why the fruit pies Madgypsy would be writing an XML parser which is probably the last thing the world needs, haha -- a better question -- does he even know why he's doing it? Aw crap ... did I say that out loud?
        Because we are in a horrible state of organization / ease of access to information.

        Its strung out over the forums 6+year existance !
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

        Comment


        • #5
          Originally posted by Mindf!3ldzX View Post
          Because we are in a horrible state of organization / ease of access to information.

          Its strung out over the forums 6+year existance !
          I go to Google and type "Linux Quake" and kapowzors ...

          Google: Linux Quake

          The page I pointed out above with all that information is #1 result and it has several ways to be running one of the many forms of Quake on Linux in a heartbeat.

          If someone likes porting over things, I get that. Especially if you manage to pull it off.
          Last edited by Baker; 12-26-2012, 05:36 PM.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            Google is a powerful tool, if you know how to properly utilize a search engine you can always find what you need.


            For everyone else, there should be Quakeone.com
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

            Comment


            • #7
              sometimes you want to start from scratch

              all of the old quakesrc.org tutorials asume mostly vanilla source,
              for the newcomers wanting to start out, q1 code is the best place to start, as old as it is.... when you start with something that has already been modified, sometimes its hard to grasp just whats going on. the reason i just did the linux client is that glquake (after some minor altering) worked right out of the box, 32 bit anyway on windows.
              after i ran across an old post by ziod <<?? (think thats correct),
              i found that the 64 bit stuff was already in the qw code, just modified the regular quake to suit. dont get me wrong, plenty of bugs, but still, for what it is, it still looks pretty darn good for something that was written for dos.
              as for windows, tomaz still has his clean source on his site, but noone has done this for "nixers"
              I want to use it as a "test bed" gradually replacing all subsystems with my own code, but still having a working engine while doing so, and you've got to admit, it is pretty modular/lends itself to modification. anyway off to replace qc with python, and make pretty lights follow the nails (after i get sound working with sdl, yes i know someone already did it, i want to do it for me, you know teach myself to fish,,,,again)

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              • #8
                Originally posted by angjminer View Post
                after i get sound working with sdl, yes i know someone already did it, i want to do it for me, you know teach myself to fish,,,,again)
                On the + side, one thing about the original source is you know what it does.

                Call me old skool, but even one change that alters original behavior and I get annoyed. Which is easy enough to do without any intent, it often happens through misunderstanding or some times a "fix" breaks stuff.

                Which is probably one reason why there are so many engines.

                /I will mention if you are looking for Linux and/or SDL bug-fixes, the Quakespasm guys have found and fixed more than you would possibly imagine. Including many very obscure ones.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  Quakespasm does it best but it has plenty of bugs still.
                  The old vanilla does not compile at all without major work on the newer gcc.
                  WARNING
                  May be too intense for some viewers.
                  Stress Relief Device
                  ....BANG HEAD HERE....
                  ---------------------------
                  .
                  .
                  .
                  .
                  .--------------------------

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                  • #10
                    this does, its just updated to work with 64 bit , should build in 32 bit as well, i am using gcc 4.6.3-1ubuntu5

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                    • #11
                      Originally posted by bluntz View Post
                      Quakespasm does it best but it has plenty of bugs still.
                      The old vanilla does not compile at all without major work on the newer gcc.
                      QuakeSpasm 0.85.3 Zero bugs. In fact, this most stable client ever!

                      Do not use version 0.8.7 or above. One day it popped up on sourceforge with new coders that decided to rip out a bunch of custom input code and replace with generic crap. Half of my keyboard and mouse buttons stopped working. To be fair, I told them on their forum and someone claimed to have fixed it but I haven't checked.

                      QuakeSpasm 0.85.3 Zero bugs. In fact, this most stable client ever!

                      QuakeSpasm 0.85.3 Zero bugs. In fact, this most stable client ever!
                      Life is Grand!

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