Does anyone know how to add entities to the menu in GTKRadiant 1.5?
I'm gonna tweak the teleporters so that, among several other things, they can be discrete (I have no idea why this wasn't the case in the first place...)
I'd also like to lift some things from SoA and DoE...they had some neat stuff like the rumbling/shaking...
I've found that you can do a bunch of neat (and pretty elaborate) stuff with doors/trains. I'd like to have a "cath-all" entity like 'func_awesome.' Essentially, I want a func_door that has these options:
1. Plays ANY sound I choose
2. Diagonal movement on the x and y axis
3. Path following with several controls
4. Collision options
5. Visibility options
6. Triggering options
7. Optional options (optimally)
lol...
Also, I just want invisible brushes for collision...please...
One more gripe: anything that can be fired (door, teleporter, etc) should have the option to remove itself after being fired any specified number of times with any specified delay. But...meh.
Oh, one more thing. Maybe I'm a total dolt and just didn't notice but is there anyway to independently control a light's brightness and radius (is that called light density?)

EDIT: This is kind of random, but answers a question I had. The first fundamental limit I hit in a BSP was the vertex limit, which is around 65,556...now you know...or maybe you already knew.
I'm gonna tweak the teleporters so that, among several other things, they can be discrete (I have no idea why this wasn't the case in the first place...)
I'd also like to lift some things from SoA and DoE...they had some neat stuff like the rumbling/shaking...
I've found that you can do a bunch of neat (and pretty elaborate) stuff with doors/trains. I'd like to have a "cath-all" entity like 'func_awesome.' Essentially, I want a func_door that has these options:
1. Plays ANY sound I choose
2. Diagonal movement on the x and y axis
3. Path following with several controls
4. Collision options
5. Visibility options
6. Triggering options
7. Optional options (optimally)
lol...
Also, I just want invisible brushes for collision...please...
One more gripe: anything that can be fired (door, teleporter, etc) should have the option to remove itself after being fired any specified number of times with any specified delay. But...meh.
Oh, one more thing. Maybe I'm a total dolt and just didn't notice but is there anyway to independently control a light's brightness and radius (is that called light density?)

EDIT: This is kind of random, but answers a question I had. The first fundamental limit I hit in a BSP was the vertex limit, which is around 65,556...now you know...or maybe you already knew.
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