I had written a little application a few years back for converting v220 format maps to older games, and after coming across it again recently, decided to give things an update. It was mainly written for my own projects, but seems like something that could be useful to others as well.
Its primary purpose is to allow for level building using Valve's Hammer Editor by converting a maps format to that of Quake1, Quake2, Quake3, and variant engine types. It also has the ability to run compilers with user specified arguments on the converted file, and then launch it in its respective game (keeping the process of building levels with Hammer as simple as clicking a button). Check out the documentation for a full writeup of what else it can do.
Also released with this tool are updated versions of the HexenII and Quake1 FGDs, and full in-editor model support for each (over 300 models, including all point entities). Useful even without MapConv.
MapConv and the other downloads are available here:
220 Map Converter
Its primary purpose is to allow for level building using Valve's Hammer Editor by converting a maps format to that of Quake1, Quake2, Quake3, and variant engine types. It also has the ability to run compilers with user specified arguments on the converted file, and then launch it in its respective game (keeping the process of building levels with Hammer as simple as clicking a button). Check out the documentation for a full writeup of what else it can do.
Also released with this tool are updated versions of the HexenII and Quake1 FGDs, and full in-editor model support for each (over 300 models, including all point entities). Useful even without MapConv.
MapConv and the other downloads are available here:
220 Map Converter

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