11/14/14 UPDATES
The level has been tweaked in MANY places and skill-related spawnflags have been more carefully placed this time around. Deathmatch has been taken into full account, and all the crap that was causing problems before was patched. Redundancies like sealed doors, single player related messages, and other things are no longer in multiplayer. There is now a huge difference between easy, normal, hard, and deathmatch.
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I don't know about you, but I hate disappointing final battles. When I first played R2M7, I realized that the level wasn't used to its full potential because let's be serious here: grunts? Enforcers??? Screw that crap. Bring out the overlords! Bring out the shamblers! Bring out the totally ludicrous kill count! So anyways, after about three months of on and off work, I totally modified a large amount of entities in this level, making it just as epic as it was supposed to be from the beginning. You'll have to battle your way through many monsters, and most of them won't be a walk in the park. We're talking things like 30+ vores and hell knights, 10+ shamblers and overlords, and more. I've also included a purpose behind the silver key, added sounds to many doors and trains, made use of lesser-known entities such as the statue and mummy, added a large collection of explosive boxes that may help you in certain places but could really fuck you up in others, distributed armor and ammo that is fully optimized for all difficulties and deathmatch (hell, the entire level is optimized for all skill levels), added dynamic particle effects in fitting locations, and pretty much fine-tuned the textures to make them fit more with the theme of the level. In short, this level is brutal, and will take some time to get through.
This is HEAVY .ent file editing which has been maximized to its full potential. The pain of play testing this thing over and over, making sure that no vores were stuck in the walls was just a massacre of my brain cells. Either way, the level is totally done, and I think you will enjoy the results of my efforts.
MUMMIES
You can download the HD QRP skin for the mummy here:
Mummy
VARIATIONS ON DIFFICULTY THAT I'VE PLAYTESTED AND YOU CAN TRY
Vore health/attack damage: Buff the health to about 700
Wrath health/attack damage: Buff the health to about 600 and attack value to about 30
Overlord health: To better enjoy the fight at the near end, I suggest you buff the health to any value below 2000
Plasma: These cvars make things interesting, as plasma becomes extremely powerful, but you have to be careful with it or you'll take a lot of damage easily
set player_plasma_impact 150
set player_plasma_radius 200
set player_plasma_discharge 65
SCREENSHOTS
Entrance

Lava nail shooters

Mummies and statues

Generator room

One side of the drawbridge (although there are many more monsters on the other side as well)

More mummies and the main subject of my RTlights edits

DOWNLOAD (please note that this mod requires SMC to work properly)
http://www.mediafire.com/download/hi...y_Pringles.zip
SIDE NOTES
All the textures, including sky textures, you need are included with this zip file (except for textures that I didn't modify).
The level has been tweaked in MANY places and skill-related spawnflags have been more carefully placed this time around. Deathmatch has been taken into full account, and all the crap that was causing problems before was patched. Redundancies like sealed doors, single player related messages, and other things are no longer in multiplayer. There is now a huge difference between easy, normal, hard, and deathmatch.
-------------------------------------------------------------
I don't know about you, but I hate disappointing final battles. When I first played R2M7, I realized that the level wasn't used to its full potential because let's be serious here: grunts? Enforcers??? Screw that crap. Bring out the overlords! Bring out the shamblers! Bring out the totally ludicrous kill count! So anyways, after about three months of on and off work, I totally modified a large amount of entities in this level, making it just as epic as it was supposed to be from the beginning. You'll have to battle your way through many monsters, and most of them won't be a walk in the park. We're talking things like 30+ vores and hell knights, 10+ shamblers and overlords, and more. I've also included a purpose behind the silver key, added sounds to many doors and trains, made use of lesser-known entities such as the statue and mummy, added a large collection of explosive boxes that may help you in certain places but could really fuck you up in others, distributed armor and ammo that is fully optimized for all difficulties and deathmatch (hell, the entire level is optimized for all skill levels), added dynamic particle effects in fitting locations, and pretty much fine-tuned the textures to make them fit more with the theme of the level. In short, this level is brutal, and will take some time to get through.
This is HEAVY .ent file editing which has been maximized to its full potential. The pain of play testing this thing over and over, making sure that no vores were stuck in the walls was just a massacre of my brain cells. Either way, the level is totally done, and I think you will enjoy the results of my efforts.
MUMMIES
You can download the HD QRP skin for the mummy here:
Mummy
VARIATIONS ON DIFFICULTY THAT I'VE PLAYTESTED AND YOU CAN TRY
Vore health/attack damage: Buff the health to about 700
Wrath health/attack damage: Buff the health to about 600 and attack value to about 30
Overlord health: To better enjoy the fight at the near end, I suggest you buff the health to any value below 2000
Plasma: These cvars make things interesting, as plasma becomes extremely powerful, but you have to be careful with it or you'll take a lot of damage easily
set player_plasma_impact 150
set player_plasma_radius 200
set player_plasma_discharge 65
SCREENSHOTS
Entrance

Lava nail shooters

Mummies and statues

Generator room

One side of the drawbridge (although there are many more monsters on the other side as well)

More mummies and the main subject of my RTlights edits

DOWNLOAD (please note that this mod requires SMC to work properly)
http://www.mediafire.com/download/hi...y_Pringles.zip
SIDE NOTES
All the textures, including sky textures, you need are included with this zip file (except for textures that I didn't modify).
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