Well, I found this shader in github time ago
I do not know if this shaders are here yet, (shader are published in 2014) so it's an old stuff right now!!
A guy called hgsz upload this shaders to get a really retro style to darkplaces engine
you can find it here....
https://github.com/hgsz/retro_quake1
in the description you can find ....
I think this shader is a very nice resource to certain mods like arcane dimensions
even to play crazy new mods (like smc plus effects).
in the cfg you can specific the resolution to emule and the colour range per channel.
the screenshots in github are not so good to show the effect, so i did upload some screenshots. The screenshots were taken with a resolution of 1080.
emulated: 320 * 240 , 8 colour range



emulated: 640 * 480, 16 colour range using qrp textures, quake style particles (blood is really nice)




Play with values, manily with brightness and gamma!
Please, avoid comments like "lol a new shader in a new engine to get an old look"...
no dude, this kind of comments are not intelligent. Write your own glsl shader for darkplaces if you do not like it

A guy called hgsz upload this shaders to get a really retro style to darkplaces engine

you can find it here....
https://github.com/hgsz/retro_quake1
in the description you can find ....
This is a Quake 1 post-processing effect which intends to emulate lower resolution and reduced color palette.
This mod is for those who want a more "authentic" retro experience.
See high resolution before and after.

This mod is for those who want a more "authentic" retro experience.
See high resolution before and after.


I think this shader is a very nice resource to certain mods like arcane dimensions

even to play crazy new mods (like smc plus effects).
in the cfg you can specific the resolution to emule and the colour range per channel.
the screenshots in github are not so good to show the effect, so i did upload some screenshots. The screenshots were taken with a resolution of 1080.
emulated: 320 * 240 , 8 colour range



emulated: 640 * 480, 16 colour range using qrp textures, quake style particles (blood is really nice)




Play with values, manily with brightness and gamma!
Please, avoid comments like "lol a new shader in a new engine to get an old look"...


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