So, after seeing the latest update come out, I have decided to share a texture pack I put together a long time ago. I was playing the game with the QRP texture pack and noticed something off about some of the textures. It's another case of similar texture names. But what's more interesting is that almost EVERY single texture from Quake included in AOP is slightly altered in some way.
Here are some examples:

It's kind of neat. But of course, it can have conflicts in modern engines. This is why I extracted every single texture from AOP in png format, made _luma files for brights, and organized them for every map. As some of the maps have different textures with the same name as well.

AOP1M1

AOP1M3

AOP1M4

AOP1M6
This also includes the conback in tga format:
DOWNLOAD TEXTURES
Here is a full wad file I put together:
DOWNLOAD WAD
Finally, I don't remember where I got these skyboxes, but they are here if anyone is interested. I included a readme suggesting what maps the skies match up with!


DOWNLOAD SKYBOXES
Here are some examples:

It's kind of neat. But of course, it can have conflicts in modern engines. This is why I extracted every single texture from AOP in png format, made _luma files for brights, and organized them for every map. As some of the maps have different textures with the same name as well.

AOP1M1

AOP1M3

AOP1M4

AOP1M6
This also includes the conback in tga format:
DOWNLOAD TEXTURES
Here is a full wad file I put together:
DOWNLOAD WAD
Finally, I don't remember where I got these skyboxes, but they are here if anyone is interested. I included a readme suggesting what maps the skies match up with!


DOWNLOAD SKYBOXES
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