Announcement

Collapse
No announcement yet.

Fragger's Monster Skins Download Link

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    whoa fragger, these look terrific! you might want to make a luma for the gremlin's eyes, as the original 8-bit skins has them fullbright.


    also, don't forget to put luma on the muzzeflashes!
    Last edited by Trickle; 10-17-2009, 01:52 PM.


    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

    Trickle's VWeps

    Comment


    • #32
      I like the Centroid a lot, but I feel it would look a hell of a lot better if you got rid of the blue stuff on the head and the back part.



      original



      yours

      I made a different luma though.


      if you take off that blue I was talking about, this would be dead on faithful!


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

      Comment


      • #33
        Got it. Will work on it. I'm thinking about doing the SOA weapons too.

        Check out my blog! And my site too!

        Comment


        • #34
          I appreciate your efforts, this is awesome stuff =]


          PLAY QUAKE DODGEBALL!

          http://www.moddb.com/mods/quake-dodgeball

          Trickle's VWeps

          Comment


          • #35
            Great work man, and I love the new grunt, I didnt care much for the first one, this ones perfect, thanks!
            Gnounc's Project Graveyard Gnounc's git repo

            Comment


            • #36
              Originally posted by Fragger View Post
              That's because the model stretches the texture to cover the bottom of the feet. Before that part was all black, but now that wouldn't look good now.
              fire up QME and just dot the areas in the perspective view with black, then you can see on the skin where u can blacken out. Somtimes it can be as simple as 8 pixels in a horizontal row.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #37
                The problem is that QME can't load the new textures. It'd be great if I could open TGAs with QME.

                Check out my blog! And my site too!

                Comment


                • #38
                  Originally posted by Fragger View Post
                  The problem is that QME can't load the new textures. It'd be great if I could open TGAs with QME.
                  You could temporarily convert the texture to the Quake palette to get it in QME.

                  Comment


                  • #39
                    convert a copy of the texture to whatever format QME needs.. use that to locate your pixels.. overlay the original texture on top of that "template" and voila! you know what pixels to color black

                    for the record, i never used QME, i'm just trying to think of a way to work around the QME-does-not-load-TGAs-problem.. surely it's not ideal.. but if it works.. it works

                    edit: oh lolz.. LH beat me to it

                    Comment


                    • #40
                      lol... Thanks guys. I figured out a system and it works really well. I'll touch up the skin and then post a picture.
                      Last edited by Fragger; 10-22-2009, 01:35 PM.

                      Check out my blog! And my site too!

                      Comment


                      • #41
                        nice, yeah I forgot to say so myself. also, I forgot to say THE NEW GRUNT ROCKS!


                        PLAY QUAKE DODGEBALL!

                        http://www.moddb.com/mods/quake-dodgeball

                        Trickle's VWeps

                        Comment


                        • #42
                          Thanks. Here's a picture of the Ogre's nasty feet:

                          The bottom of his feet are not just dark, but black. Mission accomplished.

                          Check out my blog! And my site too!

                          Comment


                          • #43
                            Yay, no more distracting feet!

                            Comment


                            • #44
                              I see a new release (original Quake skins) some time this weekend, fixing all the little bugs and adding the new grunt, knight and ogre. Also, lumas for the muzzle flashes.

                              Check out my blog! And my site too!

                              Comment


                              • #45
                                Nice

                                That reminds me... There is something with the Shambler that I forgot to mention. If you are facing him, there is a part on the right side of his head that does not blend very well. The left part of his head is fine. I compared them to show you what I mean:

                                Left side of his head (looks fine):


                                Right side of his head (looks bad):


                                It is a little bit distracting, because it doesn't have the same brightness or pattern at all. I know the texture is badly stretched here, so you can't really add detail, but it needs to at least have the same consistent color and brightness - and maybe rid it of those streaks (the lines).

                                Comment

                                Working...
                                X