weapons.zip
Hi guys, got a cache of oldskool weapons for you today; I’ve gone all nostalgic with some classic looking stuff!
I decided I didn’t like the DPMOD axe that much as the old axe looked like a shovel and I rather liked the crudity of this so I resurrected PrimeviL’s axe skin for default model with an improved hand (less pixelated) and I added gloss/bump skins too.
While I was at it I made a gloss/bump skin for my SSG skin (featured in osjc.zip) to spruce it up a bit and I’m very pleased with the result.
Likewise I started to look at some other skins and turned to MonkeyRat’s archaic looking SNG. (both player and world model). I re-coloured it, added quake runes to the barrel and made gloss/bump skins too. Don’t get me wrong, I love rygel’s ‘MKII Perforator’, I just feel this SNG really plays homage to the original ‘MK I’ but still fits in well with rygel’s skins.
MonkeyRat had also made some nice Nail models/skins too; they look less like builder’s clout nails and more like brutal projectiles.
They are big squared-off metal wedges (a lot like medieval nails) with Q runes on the base and come in both brown (NG and traps) and grey (SNG).
I think they really match the idea of the 'Flatchette’s' mentioned in the Quake manual. (I made gloss/bump skins for these too)
These simple asthetic modifications fit with my idea of what fits best into the quake universe; archaic brutal and technologically backward. It’s also very likely biased by obsession for nostalgic resurrection and as such there is no accounting for taste, I just hope you al enjoy it!
pic1
pic2
pic3
feel free to let me know what you think!
Hi guys, got a cache of oldskool weapons for you today; I’ve gone all nostalgic with some classic looking stuff!
I decided I didn’t like the DPMOD axe that much as the old axe looked like a shovel and I rather liked the crudity of this so I resurrected PrimeviL’s axe skin for default model with an improved hand (less pixelated) and I added gloss/bump skins too.
While I was at it I made a gloss/bump skin for my SSG skin (featured in osjc.zip) to spruce it up a bit and I’m very pleased with the result.
Likewise I started to look at some other skins and turned to MonkeyRat’s archaic looking SNG. (both player and world model). I re-coloured it, added quake runes to the barrel and made gloss/bump skins too. Don’t get me wrong, I love rygel’s ‘MKII Perforator’, I just feel this SNG really plays homage to the original ‘MK I’ but still fits in well with rygel’s skins.
MonkeyRat had also made some nice Nail models/skins too; they look less like builder’s clout nails and more like brutal projectiles.
They are big squared-off metal wedges (a lot like medieval nails) with Q runes on the base and come in both brown (NG and traps) and grey (SNG).
I think they really match the idea of the 'Flatchette’s' mentioned in the Quake manual. (I made gloss/bump skins for these too)
These simple asthetic modifications fit with my idea of what fits best into the quake universe; archaic brutal and technologically backward. It’s also very likely biased by obsession for nostalgic resurrection and as such there is no accounting for taste, I just hope you al enjoy it!
pic1
pic2
pic3
feel free to let me know what you think!
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