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"DP Pretty Water" Update

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  • Very good, splitterface
    Souvenirs d'un autre monde

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    • Ghostbreed,

      You would laugh if you´d know what odyssee this VISed pack went through...
      grave_digga and Mindz know it

      I am still not sure if it is legal to upload my VISed maps in public... (that is why I included that readme)
      But as long as Baker or any other moderator says something I guess it is all right.
      So now they are online again in 1st post.

      Best wishes,
      Seven

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      • Hello Seven, you mean all hard work re-doing every single map of Quake?
        I'm impressed indeed
        Souvenirs d'un autre monde

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        • No no no.
          There are VIS-tools that do this in just a few minutes/seconds.

          I meant the history of this special VISed pack.
          It was released by accident... oohh long story.
          But now it fulfils its destiny

          Best wishes,
          Seven

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          • I'm lovin' the screenies and video, but I can't get the ripples to save my life...I've done everything I've seen in this thread. Even downloaded that CFG file and still not working properly. The water texture itself looks great, I like the translucency, but I don't have any ripples. All the water does is sorta scroll for a little bit, then reset and scroll some more.

            I got the Pak2 file, using dpwater0.4-DIRTY.pk3, added the lines to the CFG file, also tried WebAngel's pack and still got the same result.

            What seems to be the problem? I just know it's going to be a simple answer to make me look stupid... XD

            [Edit] Actually, I can make a video to show you what I mean, soon, but it won't be for awhile yet.

            [Editx2] Ha sha: http://www.youtube.com/watch?v=XWwmR...ature=youtu.be
            Hope this shows you what I'm talking about.
            Last edited by PRIMEVAL; 02-19-2012, 01:53 PM.
            Soundtracks and Instrumentals
            MyMusic | Youtube

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            • Those new webangel shaders for slime/water look really great, reminds me of the awesome water surfaces in Half-Life 2. Is anyone finishing these?
              Authentic Models Pack
              OriOn's ID1 Model Fixes for MP1+2
              LIT/VIS files for Quake addons

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              • Originally posted by PRIMEVAL View Post
                [Editx2] Ha sha: http://www.youtube.com/watch?v=XWwmR...ature=youtu.be
                Hope this shows you what I'm talking about.
                The video is flagged private so I can't view it

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                • awesome shaders webangel, love em

                  immediately made them standard in my quake add-ons list
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

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                  • Originally posted by Spiney View Post
                    The video is flagged private so I can't view it
                    Hehe...whoops. Fixed that, should just be unlisted now.
                    Soundtracks and Instrumentals
                    MyMusic | Youtube

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                    • Hello PRIMEVAL,

                      Thank you for your post.

                      You need to know 2 things:
                      1.) The "hick-up" that you see was introduced via DarkPlaces build change in may 2011.
                      Please read here for more details: click me
                      2.) I can reproduce your visual and lacking refract (=ripples) by disabeling the cvar "r_water". The default is set to "0". You need to set it to "1" to make the dp_water shader work.

                      Kind regards,
                      Seven

                      Comment


                      • One question:
                        Which Darkplaces build is the first to support this new water shader webangel uses? I am asking because I am using a DP build back from August 2011, and as you know, newer builds tend to break things, such as normalmapping etc.
                        Authentic Models Pack
                        OriOn's ID1 Model Fixes for MP1+2
                        LIT/VIS files for Quake addons

                        Comment


                        • Originally posted by Seven View Post
                          Hello PRIMEVAL,

                          Thank you for your post.

                          You need to know 2 things:
                          1.) The "hick-up" that you see was introduced via DarkPlaces build change in may 2011.
                          Please read here for more details: click me
                          2.) I can reproduce your visual and lacking refract (=ripples) by disabeling the cvar "r_water". The default is set to "0". You need to set it to "1" to make the dp_water shader work.

                          Kind regards,
                          Seven
                          So do I need to have v0.51 with the Dirty Water version?
                          Also, I do have r_water set to 1. I've transferred what I have to my friends laptop and it works on his (granted I now made his DP Quake extremely laggy, hehe).

                          Nevertheless, it's still not working. Even took out the Dirty Water file.

                          [EDIT]
                          I just typed r_water 1 into the console and it worked... how odd. It seems like it's not reading the Config file. Still got that hiccup, though.

                          [EDITx2] Okay, so after typing it in the console, it's working every time I start it up. How odd...
                          Last edited by PRIMEVAL; 02-20-2012, 10:24 AM.
                          Soundtracks and Instrumentals
                          MyMusic | Youtube

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                          • putting in a cvar in the console adds it to the config file, so it's not odd that it'll work each time you start up DP
                            Souvenirs d'un autre monde

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                            • The fact that it was already added to the Config file and wasn't working until I typed it into the console was odd

                              [EDIT]
                              Well, I'm special...found an older version of Pretty Water (slightly altered name) in my ID1 directory. Doh! I remember getting it from the PK3 for Dummies thread. Got rid of that and so far, everything looks good! Just a bit of lag...gotta fix that if I'm going to be doing a Let's Play of this soon.

                              Anyway, thank you for your help! Awesome work!
                              Last edited by PRIMEVAL; 02-20-2012, 12:09 PM.
                              Soundtracks and Instrumentals
                              MyMusic | Youtube

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                              • Hello PRIMEVAL,

                                You are not the first one that wonders:
                                "Why on earth is DarkPlaces ignoring my ID1/config.cfg settings ?"

                                The reason is most probably your Windows version.
                                You seem to have Win 7 (64-bit).
                                DarkPlaces looks into this folder for the config file:
                                My Documents/My Games/Darkplaces

                                This has something to do with programs rights on your machine...
                                I am an oldschool Win XP user, so my config file is inside the ID1 folder.
                                (But I might be wrong concerning the config, cause I never tested Win 7)

                                Regarding the water versions:
                                I only updated V0.51. The other version 0.4 has been dropped.
                                So if you want to use this water, please use V0.51 (Download link in 1st post)


                                =========

                                Hello NightFright,

                                You are save to use your current DP build.
                                I use it myself.
                                The reletavely new shader key word "dp_waterscroll" (which is used in webangels ported water shader from Blood Omnicide) was developed in october 2010 for Nexuiz: click

                                I also like this Water very much, as described here.
                                The water is just a bit too clean, but otherwise very nice.
                                The slime can be used right away
                                Thank you again Webangel !

                                Best wishes,
                                Seven

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