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{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}


{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}


*lava1
{
qer_editorimage textures/lava/lava1.tga
qer_trans 20
surfaceparm nomarks
surfaceparm trans
surfaceparm water
surfaceparm nolightmap
q3map_globaltexture
{
animmap 10 textures/lava/lava1_1.tga textures/lava/lava1_2.tga textures/lava/lava1_3.tga textures/lava/lava1_4.tga textures/lava/lava1_5.tga textures/lava/lava1_6.tga textures/lava/lava1_7.tga textures/lava/lava1_8.tga textures/lava/lava1_9.tga textures/lava/lava1_10.tga textures/lava/lava1_11.tga textures/lava/lava1_12.tga textures/lava/lava1_13.tga textures/lava/lava1_14.tga textures/lava/lava1_15.tga textures/lava/lava1_14.tga textures/lava/lava1_13.tga textures/lava/lava1_12.tga textures/lava/lava1_11.tga textures/lava/lava1_10.tga textures/lava/lava1_9.tga textures/lava/lava1_8.tga textures/lava/lava1_7.tga textures/lava/lava1_6.tga textures/lava/lava1_5.tga textures/lava/lava1_4.tga textures/lava/lava1_3.tga textures/lava/lava1_2.tga
depthFunc equal
tcMod turb 1 1 0.5 0.04
tcMod scale 0.09 0.09
tcMod rotate 0.15
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc add
depthFunc equal
}
deformVertexes wave 1500 sin 2 2 0 0.3
}
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