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Silver Polished Quake Axe?

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  • #16
    That would be piece of cake for ooppee.

    It would be even quite simply for a not so experienced skinner.
    Due to the fact, that the player model skin is a flat texture,
    with the axe skin beside the player body,
    all you need to do is copy / paste the silver skin into the other one.

    But be aware Diso:
    It is only the standard skin, so if you switch teams, you will lose the complete skin.
    As I wrote in my PM. This is a hack for Single player, but Multiplayer have different skins.
    Or you simply create multiple skins out of one with different file names.
    That would be the solution.
    So you will see always the same skin, no matter what team.

    Kind Regards,
    Seven

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    • #17
      Originally posted by osjclatchford View Post
      If you're interested I made bump/gloss textures for this 'bling' axe for use in dp.

      if not then so be it...
      i would love it please
      It Takes A Tough Man To Make A Tender Rocketjump

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      • #18
        ok guys I'll package it and upload it either sometime today or tomorrow morning (GMT)

        It also includes an improved texture for the hand but this skin is a bit buggy with paralax mapping... sorry about that.
        Last edited by osjclatchford; 12-12-2010, 10:00 AM.

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        • #19
          Hello osjclatchford,

          you maybe didnt read my post here

          I described why your normal textures are "buggy".
          Its all about the alpha channel thats causing it.
          My-Key brought it on the table.
          He is the Alpha and the Omega in normals-questions.

          So from now on, your normals will sure not be "buggy" anymore my friend.

          Kind Regards,
          Seven

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          • #20
            BLING AXE - feat. bump/gloss

            oh, ok then, good to know seven, thanks yet again for the info!

            anyway, here's the axe guys

            ENJOY!

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            • #21
              Originally posted by osjclatchford View Post
              oh, ok then, good to know seven, thanks yet again for the info!

              anyway, here's the axe guys

              ENJOY!
              is it still buggy?



              Uploaded with ImageShack.us
              It Takes A Tough Man To Make A Tender Rocketjump

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              • #22
                well mine doesn't look like that! it looks mirrored or something and wtf has happened to the detail? its all blurry. I'll get a screenie up of mine for comparison, later...

                *edited*
                screenie

                this is what it should look like
                Last edited by osjclatchford; 12-13-2010, 06:28 AM.

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                • #23
                  man that axe is so badass, it looks like you can shave with it. I am going to try it out tonight. Thanks Osjcclatchford!

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                  • #24
                    most welcome, did this one too if anyone wants it?

                    *edited*
                    Grab me and smash skulls the oldskool way...
                    Last edited by osjclatchford; 12-13-2010, 10:00 AM.

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                    • #25
                      osjclatchford,

                      unfortunately your normal texture doesnt work due to described reasons:

                      with parallax mapping:


                      without parallax mapping:


                      Regards,
                      Seven

                      PS: Same with the NAKs one.

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                      • #26
                        so what the hell is happening here?

                        and just what is parralax mapping anyway?
                        how/why do you turn it on?
                        what does it even do?

                        sorry for being so abrupt but i'm not mad at you guys, I'm just getting a bit fed up of all my hard work on bump/gloss going to waste for you guys.
                        it just looks so nice without this verdammt parralaxing stuff on my rig...

                        *edited*
                        ok just realised/figured out that parrallaxing = offsetmapping.
                        I think that only normals (decent ones made by superior artists! aka not made by me lol) work with parrallax y/n?
                        Sadly (for me) I don't make normals, only bump and gloss...

                        I could probably create a better bump-mapping protocol for my skins if I only understood how the parralaxing works but I guess thats something for the future.

                        my bumps are so imbecilicly simple in their construction that they only work WITHOUT offset-mapping/parralaxing on.
                        even then, they only look any good in conjuction with the glossmaps I make.

                        If you want to use these skins (and other skins I've tweaked/made in the past) and parralaxing at the same time, I suggest removing the bump texture from the .pk3 file and just sticking with the gloss (and any lumas that may be present).
                        the gloss seems to work fine on its own with offset-mapping on...

                        sad regards and apologies
                        latchford
                        Last edited by osjclatchford; 12-14-2010, 08:45 AM.

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                        • #27
                          osjclatchford,

                          please dont take it personal.
                          I am quite suprised from your words.
                          The only thing I wanted to do is help you to understand the root cause for it.

                          People who use DarkPlaces, normally are graphic junkies
                          Therefore they normally use the offsetmaping (because it enhances the look dramatically).
                          And those people will have the issue.

                          Its absolutely OK for me, when you say that those people will have to delete your bump texture.
                          I just thought you might be interested to know the root cause for it.

                          Sorry to cause you trouble. That was not my intention my friend.

                          Kind Regards,
                          Seven

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                          • #28
                            Missunderstanding.

                            Seven,

                            You sir, have in no way "caused trouble" for me.
                            You have done nothing but help as you always do.
                            The sarcastic slighting on my previous post is directed in my own direction, as I am cross at my own sillyness for missing parallaxing till now, and it is in no way intended as an offence in your or any other direction! lol
                            sorry if I have made myself unclear.

                            please do not think I am anything but humbly grateful for any help I can get.
                            I am absolutely no way offended by your input, quit the opposite in fact!

                            shameful cowerings and kind regards (LOL! )
                            Latchford

                            btw, I am one of those 'graphics junkies' and now, I've discovered offsetmapping I am desperate to find out how it works and what it is it actually does to textures so that I can make better bumps (Now I've found it I want to keep using it! and my bumps are a hindrance with paralaxing on).

                            I followed your 'root cause' link but I'm still a little thick on the subject
                            Last edited by osjclatchford; 12-14-2010, 08:50 AM.

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                            • #29
                              Originally posted by osjclatchford View Post
                              btw, I am one of those 'graphics junkies' and now, I've discovered offsetmapping I am desperate to find out how it works and what it is it actually does to textures so that I can make better bumps (Now I've found it I want to keep using it! and my bumps are a hindrance with paralaxing on).
                              May be a stupid question but how could i switch on offsetmapping/parallaxing?

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                              • #30
                                r_glsl_offsetmapping 0 - off
                                r_glsl_offsetmapping 1 - on

                                (it'll knock your fps down a bit though!)

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