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Explosive Barrels

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  • #16
    Originally posted by ooppee View Post
    Found a way to GREATLY optimize the model. Adds 12 polygons to it - but removes the need to copy over the gloss, normal map ect for each frame.
    Basically copy the glowing parts of mesh (adding 12 polygons - 2 for each square) and applying a invisible texture over that will be invisible (called box_top_null_x - x being a number of frame) and it will be 8x8 in size. Now take our glow textures and rename to box_top_null_x_glow) this will allow us to apply the glow without copying over the full sized diffuse, normal, gloss maps
    hi ooppee,
    have you a link to this new version? I think the 1st post still refers to the old version, no?

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    • #17
      Haven't had time to do it (tried the concept on my grunt and it worked - not using on grunt though). Should take a hour tops once I start it. Ill likely do this week

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      • #18
        following Seven's advice I found this addon... needless to say it is AWESOME
        In time, Fire will fade ... and only Dark will remain

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