If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
More of a visual timer. Like it starting with no glow, fading in the glow and blinking a couple times before it blows. That may not be possible if the shader loops from the start of map load instead of when the entity is spawned. So will have to see.
This seems to take the grenade explosion timing that most of us learned the hard way has become pointless with that type of feature.
IP_Health_shader_Ruohis_v3.pk3
Models and textures: Ruohis.
gloss/normal maps, bh10 animation: OoPpEe.
bh25 and bh100 animation: Smith
Q_Explo_boxes_QRP.pk3
I don't want to spam a new thread for it, these are QRP exploding boxes: baked normal maps and added luma to small box, slower blinking, small box darker.
These are my favorite boxes. I hope OoPpEe don't mind. This thread seems most fitting. Remember to try his boxes first if you haven't yet.
Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.
I've worked a bit on healthboxes: some minor improvements to luma/gloss maps, blinking lights on bh25 / bh100 are similar to the original boxes now.
Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.
Comment