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Inkub0's RTLIGHTS for Dissolution of Eternity/MP2

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  • Inkub0's RTLIGHTS for Dissolution of Eternity/MP2

    finally, the work is over!

    i hope you will play through the game and post me many comments, so we can build another version =)


    2011/05/19 - I relaesed version 1.2 with some corrections in the start hall and added CTF1 map.

    *** DOWNLOAD IT - 1.2 ***
    Last edited by inkub0; 05-19-2011, 05:42 AM.
    Ia! Ia! Shubb Niggurath!


    "Not dead is what forever can wait" (HPL)

  • #2
    Awesome, downloading it now. So far i have only played with a couple of your RTLights from the work in progress thread for DOE, but so far it worked great, no big FPS loss either, and with colored lits it looks even better. I liked them much better then the QRF DOE RTlights! Hopefully soon i will be able to test this fully. Anyway, are you going to create RTLights for SOA as well?

    And of course, thanks a lot for the hard work!
    FPS Source Ports

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    • #3
      I started With DoE becuse this expansion had not good RTLIGHTS files and i created them. I think i'll do SoA too, based on already existing work, but now i'm returning on my Hexen 2 work!

      romi did RTLIGHTS for SoA. you can search for them.
      Last edited by inkub0; 03-30-2011, 03:18 AM.
      Ia! Ia! Shubb Niggurath!


      "Not dead is what forever can wait" (HPL)

      Comment


      • #4
        SoA/MP1 RTlights by Romi
        http://icculus.org/twilight/darkplac...lights_soa.pk3

        I will dl these later today inkub0
        Have any shots of the last map by chance? (Dragon boss)

        You missed "ctf1" - low priority as it's not really played, but would be great to have. That map murders my FPS if I enable RTLights on it.

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        • #5
          hehe i missed multiplayer maps... i'll add them after a bit of relax XD
          check your PMs !!!
          Ia! Ia! Shubb Niggurath!


          "Not dead is what forever can wait" (HPL)

          Comment


          • #6
            CTF1 is the only multiplayer only map
            Did Romi do HipDM1? Can't remember. That map is actually used as a single player secret level. If not, there's a addon you can do

            ohhh inkub0's RTLights for the Full Dismal level *goes to kick the wife of the main PC so he can test it out*

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            • #7
              excelent great job!!!

              mm this pack are available for original Quake?

              Thanx. Best regards!

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              • #8
                inkub0 you missed one area, and should only take mere minutes to do:
                start map

                Boot it up with "Deathmatch 1" - now go back to where you initially start in SP - you will notice 2 walls are gone and a new small area is opened up. Has 3 torch lamps in there - but give off no light. Maybe when you have a chance, go through the maps with deathmatch 1 enabled - if you have sv_cheats enabled you can still use no clip to go through them fast.

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                • #9
                  QuakeLegacy, search for Romi/Inkub0 Rtlights!
                  Ies, i missed an area... i'm waiting for other bugs to solve
                  Ia! Ia! Shubb Niggurath!


                  "Not dead is what forever can wait" (HPL)

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                  • #10
                    I will keep you informed of any you do miss in other maps. My mod is based off the rogue mission pack (needs to be to allow the lava/plasma/multi ammo icons to appear) so I am frequently running them in DM.

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                    • #11
                      added something, see post1
                      Ia! Ia! Shubb Niggurath!


                      "Not dead is what forever can wait" (HPL)

                      Comment


                      • #12
                        Thanks inkub0 for the update, but why are there two bsp files in there?

                        e1m3rq.bsp
                        e1m2rq.bsp

                        Are they needed for anything?
                        FPS Source Ports

                        Comment


                        • #13
                          *looks inside the pk3*
                          So there is. Those are remake Quake maps. Inkub0 is working on it, so might of made a oops and zipped them up.
                          They're not needed for this to work

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                          • #14
                            thanks for the update!
                            In time, Fire will fade ... and only Dark will remain

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                            • #15
                              Originally posted by inkub0 View Post
                              2011/05/19 - I relaesed version 1.2 with some corrections in the start hall and added CTF1 map.
                              The included start.rtlights file is from 11/3!
                              � Moon[Drunk]'s Quake Graphics
                              � Quake Revitalization/Retexturing Project

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