Originally posted by lucky88shp
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if (finale || intermission) { R_SetView(VF_ORIGIN, pmove_org); R_SetView(VF_ANGLES, player_angles); }
discrepancy = getpropertyvec(VF_ORIGIN) - getentityvec(player_localentnum, E_ORIGIN); if ((fabs(discrepancy_x)>100)||(fabs(discrepancy_y)>100)||(fabs(discrepancy_z)>100)) finale = 1; if (finale) { viewpos = getentityvec(player_localentnum, E_ORIGINANDVECTORS); viewang = vectoangles2(v_forward, v_up); viewang_x = - viewang_x; R_SetView(VF_ORIGIN, viewpos); R_SetView(VF_ANGLES, viewang); }
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