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ogre and zombie aiming mod

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  • #16
    Argh even more dangerous!!! They remind me the ogres of the Unforgiven single player episode, with a grenade they can reach you even if you are on the opposite side of the screen.

    PS: Unforgiven mod is wonderful, just finished. The black dragon boss is the toughest boss ever fought in a quake mod (forgot about armagon, the dragon, legond and the bane, they are nothing compared to him)

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    • #17
      No, No I didn't change anything at all. I just started a new game and chose normal and hard difficulty instead of easy, and played to e1m3 to see. I just started another new game on easy and now it works? I don't get it... but hey it works so that's all that matters.

      It's a nice addition, don't get me wrong. =]
      Regular One Man Slaughterhouse

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      • #18
        I think Roy could be right, I haven't tried it myself but I do know Chthon has difficulty specific code which on the higher difficulties he "leads" his targets. The Ogre can have similar code, might want to look into.

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        • #19
          v1.03 : Included effectinfo.txt contains performance optimized jorix's explosion effect. Compared to smc 3.1 one: 3x shorter lag when hit by grenade with barely visible quality difference.
          Last edited by passerby; 08-16-2011, 02:52 PM.

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          • #20
            I've edited effectinfo.txt from 3.0 before, so Seven's muzzle flashes didn't show up, maybe he was onto something when he said I should stop trying

            That said v1.04 changelog:
            Seven's muzzlefalshes are back.
            Old quake bug with zombies left arm attack fixed ( Seven's work, but if I understand correctly only mission packs smc3.1 have it implemented currently )
            Further tweaking to explosion, honestly almost no difference, noticeable performance gain.

            @Seven: It doesn't make sense to have ~60 fps with high end gpu, and annoing lag every time you get hit with grenade. Please optimize to gpu limitations new grenade explosion, you were talking that is coming our way. Thank you for all your efforts and helpful info you are providing.

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            • #21
              Originally posted by passerby View Post
              @Seven: It doesn't make sense to have ~60 fps with high end gpu, and annoing lag every time you get hit with grenade. Please optimize to gpu limitations new grenade explosion, you were talking that is coming our way. Thank you for all your efforts and helpful info you are providing.
              Stop bitching with seven, he has brought so much great content to this comunity. Also he said someone else is taking care of the grenade issue so he could update when it's done...

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              • #22
                Also this is a mod, not a engine update. A gpu optimization would actually require editing of Darkplaces engine.
                All Seven can do is make the explosion spawn less particles/sprites/ect

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                • #23
                  I am very grateful for all Seven's works and helpful hand he is always giving. He is awesome ! Do I need to remind about it in my every single post ? I was trying to give useful feedback, nothing more.

                  Content optimizations like resolution/polygon/particles etc. count / per look ratio are optimizations too. I think that this orange flame part of explosion is way overdone for what it is.

                  Ech ok, since I know shit I will shut up.
                  Last edited by passerby; 08-17-2011, 02:17 AM.

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                  • #24
                    cool mod/fix

                    makes the ogres an even more dangerous opponent then they already were
                    just tried it right away to see the effect by playing E1M2 and shoot at the ogre down the stairs at start,
                    and it made me go like "OMFG FUCK he can actually reach me now up there!"

                    which is totally cool, was kinda lame that they mostly couldnt hit you at all if you were on a higher level then they were.
                    and it was of coure lame too that zombies couldnt throw up and down either.

                    ill have to try replaying quake out again on NM with your mod, cuz it makes the ogres an even more dangerous and annoying enemy

                    so again, great mod/fix, loving it
                    Last edited by talisa; 10-09-2011, 11:35 AM.
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

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                    • #25
                      Mod is very cool, but it would be even more cool to have such sharpshooting ogres in SoA and DoE packs.

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                      • #26
                        Originally posted by fc zvyozdochka View Post
                        mod is very cool, but it would be even more cool to have such sharpshooting ogres in soa and doe packs.
                        +1

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                        • #27
                          Originally posted by FC Zvyozdochka View Post
                          Mod is very cool, but it would be even more cool to have such sharpshooting ogres in SoA and DoE packs.
                          agreed
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #28
                            Hello,

                            Implementing this feature into your mission packs is easier than you think.

                            Just compare the included source of "ogre.qc" and "zombie.qc" from Smith and mine.
                            And you will see exactly what was added/changed.
                            I use "Beyond Compare V3". It is the best compare product out there...
                            Of course you can also use freeware "winmerge". It does the job too.

                            Now copy / paste these changes to ogre.qc and zombie.qc in your mission packs.
                            Thats it.

                            It is always good to have the source codes included in releases.

                            Have fun,
                            Seven

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                            • #29
                              You can Download it here!
                              http://uploaded.to/file/pq6wccec

                              I have added the Nail Ogre also.
                              You can choose between the packs!

                              Based on Sevens SMC 3.1!!
                              Last edited by webangel; 10-10-2011, 11:11 AM. Reason: Bug fixed

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                              • #30
                                thanx lots webangel

                                just tried them and they work

                                although... for MP2 DoE it causes the grenades and multi-grenades from the ogres to not rotate anymore and they just point the same direction all the time instead of rotating the direction they fly like they are supposed to

                                the small grenades spawned after the first grenade explodes seem to rotate normally though, its just the grenade from the normal ogre and the first multi-grenade from the multi-G ogre

                                could you fix that?


                                dont get that problem in the version for MP1 SoA though, it works fine there
                                Last edited by talisa; 10-10-2011, 10:41 AM.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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