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  • Quake Community Pack

    Did some fixes like tarbaby missing and repeated addons.
    I updated the link

    Hey Guys.
    I did this repack of our material, like you did recently, but i added QRP textures instead of Rygel's textures, and my nicer RTLIGHTS that i "tuned" a bit more (never put on internet)

    I was the first, last year, to create something similar, in a post with many links to custom PK3s, but i think THIS is really better and easier.

    THE PACK INCLUDES:

    - QRP Textures
    - Quake reforged monsters
    - Shader b-boxes (Seven)
    - shader healthpacks (ooppee)
    - Audio tracks
    - DP new lava (Seven)
    - DP Water (Seven)
    - RTLIGHTS (Inkub0)
    - Menus from old "Joequake"
    - HUD based on Moon[drunk] graphics
    - shader Barrels (ooppee)
    - Laser (ooppee)
    - OoPpEe-Moo-Mykey-Player(Ranger)
    - Small mod compilation 3.1 (Seven)
    - Effectinfo by seven + particles modified from Nexuiz
    - Shader Teleport (no-color version)
    - Weapons ( Ruohis? IDK )

    DOWNLOAD IT HERE
    *****
    Last edited by inkub0; 10-03-2011, 09:53 AM.
    Ia! Ia! Shubb Niggurath!


    "Not dead is what forever can wait" (HPL)

  • #2
    Thanks inkub0! I gotta dig your RTLIGHTS out of this now =] Hopefully something else in here that I missed.
    Regular One Man Slaughterhouse

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    • #3
      i'm working on a final release of the RTLIGHTS, including all deathmatch maps
      Ia! Ia! Shubb Niggurath!


      "Not dead is what forever can wait" (HPL)

      Comment


      • #4
        Ever get the issue of DoE's lights working (area in start map ect)?
        Any chance you could list the contents of what's included in this pack.

        Great job on getting a complete pack ready. Rygel's was great but had issues and is now heavily outdated, so having a modern replacement to it is very welcome

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        • #5
          a new release of DoE is WIP, too.
          I'll add the stuff list until 10 minutes

          my mind is to get this pack tuned with periodical updates...
          Last edited by inkub0; 09-30-2011, 10:36 AM.
          Ia! Ia! Shubb Niggurath!


          "Not dead is what forever can wait" (HPL)

          Comment


          • #6
            inkub0: could you make a rtlights for MH's e2m6 also pretty please. =]
            Regular One Man Slaughterhouse

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            • #7
              Good stuff inkubo. I'm always interested in combos that can shake the look of my Quake folders. I have so many now with different combos hoo-boy!

              Regards

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              • #8
                Originally posted by Roy Batty View Post
                inkub0: could you make a rtlights for MH's e2m6 also pretty please. =]
                I remember that i did it... but i'm not sure if i put this file in the pack or the original one...
                Ia! Ia! Shubb Niggurath!


                "Not dead is what forever can wait" (HPL)

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                • #9
                  It would be nice if you share your rtlights in a single pack inkub0..
                  Thanks!
                  200 a�os de mi querido PARAGUAY
                  14/05/1811

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                  • #10
                    Originally posted by Roy Batty View Post
                    inkub0: could you make a rtlights for MH's e2m6 also pretty please. =]
                    Ummm..... you released the map with his rtlights
                    http://quakeone.com/forums/quake-tal...bliette-6.html

                    The rtlights I gave you for that were made by him.

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                    • #11
                      Ok my bad, he said he was improving them or something, so I wonder if he was going to re-do it.
                      Regular One Man Slaughterhouse

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                      • #12
                        Hello inkub0,

                        Thank you for your new compilation.
                        I am always excited seeing those.
                        I was curious with what you came up with and took a brief look into it.

                        I saw that you remain true to your previous line in arranging single pk3�s.

                        There are a couple of issues in your compilation though.
                        I listed them here:
                        1 missing normal world textures
                        2 double textures (ex.: laser)
                        3 double pk3�s (health)
                        4 typo in Reforged script (tarbabyh)
                        5 incorrect offset g_weapon textures from Rygel (containing alpha layer)
                        6 not working "small mod compilation" features due to overriding file "effectinfo.txt" with old version
                        - particle flames dont work; particles missing in spriteflames
                        - particles of 2 new death animations missing/dont work
                        - particle muzzle flashes missing
                        7 missing readme.txt�s in almost all pk3�s
                        - even though some authors request to keep their readme in it
                        - it is essential for "small mod compilation" to contain at least the main document
                        But these are just words of an old man.
                        Which you must not pay attention too much.

                        Kind regards,
                        Seven

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                        • #13
                          Originally posted by Seven View Post
                          1 missing normal world textures
                          2 double textures (ex.: laser)
                          3 double pk3�s (health)
                          4 typo in Reforged script (tarbabyh)
                          5 incorrect offset g_weapon textures from Rygel (containing alpha layer)
                          6 not working "small mod compilation" features due to overriding file "effectinfo.txt" with old version
                          - particle flames dont work; particles missing in spriteflames
                          - particles of 2 new death animations missing/dont work
                          - particle muzzle flashes missing
                          7 missing readme.txt�s in almost all pk3�s
                          - even though some authors request to keep their readme in it
                          - it is essential for "small mod compilation" to contain at least the main document
                          the normals are not in the pack because my file host doesnt accepts files bigger than 1GB. I wrote in my website to add the QRP in a second time. The laser: i added new laser and new health recently in my quake folder and i forget to delete the old. the readme.txt are the original ones, if there is not file. I think i need to put an eye on it.
                          I dont care about the doubled stuff until the engine picks up the right one
                          Incorrect offset? can you post a screenshot?
                          Last edited by inkub0; 10-02-2011, 11:23 AM.
                          Ia! Ia! Shubb Niggurath!


                          "Not dead is what forever can wait" (HPL)

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                          • #14
                            Hello inkub0,

                            I have no screenshot to present here.
                            It is very easy for you to simulate it.
                            Bind a key for enabling offsetmapping and a key to disable offsetmapping.
                            Now start your Quake and stand in front of the lightning gun for example (in the water of map "end" at the beginning).
                            Dont take the gun. Just look at it.
                            No press your binded keys (offset on/off) and you will see what happens.

                            But this texture bug has been discussed here in this forum a several times.
                            Example: here
                            It is one of the bugs in Rygel�s pack !

                            Also osjclatchford for example, has this bug in his releases.
                            He is aware of it and points it out in his included readme�s.
                            Unfortunately he found no solution to avoid it yet.
                            See this page for example: klick

                            My-Key explained it once (what the root cause for the buggy normal texture is).
                            Unfortunately OoPpEe deleted that thread.
                            But this thread is maybe interesting for you to read: klick
                            You will see that it is the alpha channel, that causes it.


                            A much bigger issue is, that you use 2 different "effectinfo.txt"�s.
                            The much much older one inside "Seven_effectinfo+particles.pk3" overrides the newer one inside "Quake_V3.1_small-mod-compilation_Seven.pk3".
                            That leads to all the described negative effects in my post above.
                            Please delete the "effectinfo.txt" inside "Seven_effectinfo+particles.pk3".
                            Then everything is much better.

                            Kind regards,
                            Seven

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                            • #15
                              the old effectinfo is gone.
                              Maybe i can do something to cut off the graphic bug, editing the textures of the lightning gun! i like that weapons so much, and dont want to change them...

                              (for now i'm working on deathmatch RTLIGHTS... and i think to add DM7 from quake64 pack)
                              Ia! Ia! Shubb Niggurath!


                              "Not dead is what forever can wait" (HPL)

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