Looks awesome!
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we have an axe!
http://www.ruohis.com/stuff/player_axe.zip
worked a bit on the axe attack animation, still not perfect but at least it's better than yesterday
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great work ruohis, looks totally sweet
keep up the great work
havent tried it in-game, but the pictures look super. very accurate looking model.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I must say that this has been a productive weekend
Animating the weapons was much faster than I anticipated
http://www.ruohis.com/stuff/player_allguns.zip
Now it's a bit more fun to try it ingameenjoy, and please post everything that needs fixing in the animation you can find, just in case so that I don't miss them while going through the animation over and over and over and over again before we have a completed model
Edit: And if you want to help with the textures please dothe pants need pockets and the multigun is still a bit out of place
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Hello Ruohis,
You proof once again that you have the right sense when it comes to Quake models.
All your models shows this and are perfectly faithful but include a nice personal Ruohis-touch at the same time.
I want to say Thank you for all the work you have done and still plan to do.
I also appreciate your close contact to the community and try to implement their thoughts/wishes/ideas.
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wow looks superb ruohis. just tried it in-game, looks great, real faithfull and well-modelled
cant wait to see more models from you
later ill start a lan game with myself so i can look better at the animations from all angles,
and ill let you know if i see anything that could be better or such.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I also had put the axe on the back when not in use in working on another player, so I think it is only logical.
I also like your idea for being able to switch that out for whatever melee weapon it may be and would do exactly that since you are only going to do it once,I'd say go that way to increase compatibility for more mods.
It is a shame we still have to use a multigun but at least you have made a new one and it looks worlds better than the old one.
Thank you for all your effort,I cant wait to use it.WARNING
May be too intense for some viewers.
Stress Relief Device
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Originally posted by Seven View PostHello Ruohis,
You proof once again that you have the right sense when it comes to Quake models.
All your models shows this and are perfectly faithful but include a nice personal Ruohis-touch at the same time.
I want to say Thank you for all the work you have done and still plan to do.
I also appreciate your close contact to the community and try to implement their thoughts/wishes/ideas.
Not a lot remains
http://www.ruohis.com/progress.htm
And all the talk about what weapon will be holstered, for those who have not herd of this here's the original project thread by trickle, I also helped by modeling the shotgun
Trickle's new vweps project! | QuakeWorld.nu
Will implement the same model name used in this project w_weapons.
I'll make one complete player model the way it is, and one without any weapons and have a set of my own w_models included. I can also make a simple "rigging" model that has the correct animation so anyone can use that and create more w_models
my only thought is how this will work when the weapon is on the back when switchin between axe and projectile wepons.Last edited by Ruohis; 08-13-2012, 04:08 AM.
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Originally posted by Ruohis View Post... Not a lot remainshttp://www.ruohis.com/progress.htm
I was not aware, that you did some of the mentioned ones.
It would be nice if you would make a complete "set" download once you are finished.
So many things got lost during your break several years back.
Even the bravest collectors dont have all of them I guess...
Originally posted by Ruohis View Postmy only thought is how this will work when the weapon is on the back when switchin between axe and projectile wepons.
It requires a modification of some sort. There are several possibilities, but all have their disadvantages...
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hey ruohis,
just last night i tried what i said to take a good look at your player model, and i must say it looks sweet. but i did find a few oddities and things for improvement:
multigun doesnt stay in players left hand, position keeps moving at left hand
multigun seems to 'wiggle' in the players hands
metal parts of multigun seem to be slightly transparent too, which causes weird visuals
player seems to look down while holding axe, which seems kinda odd
idle pose while holding axe is not smoothly looped, and skips constantly
players head seems to wobble in axe holding pose, kinda like one of those wobbler thingies
here's a short clip i made last night which shows the things i mean:
[ame]http://www.youtube.com/watch?v=ene8meAgjHs&feature=plcp[/ame]Last edited by talisa; 08-13-2012, 07:07 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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ill try it later ruohis
although i remember that more often with items you make there seem to be problems with alpha of your textures when using them. like with your monsters the textures first had to be converted to fix the alpha problem before being able to use them at all in darkplaces
@ the vweaps
they look totally sweet i think
only the grenadelauncher and supernailgun look a bit to small i think
perhaps try making them both a bit bigger? especially the SNG looks quite a bit to small.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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the player isn't holding any weapon so I assume this is one of the first test versions, in my previous post (and in the first post of this thread) is a link to most recent version
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