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@ironwarfare
i... did actually made that right away the same day teamonster released the ogre
its not amazing, just a simple recolor of the apron and i didnt change anyting else beside that, but ill post it in a bit for y'all
@luckysheep
there most definitely are hi-poly models for most of the quake enemies. check out my thread about multi-skins for the hi-poly models available, it also contains links to all the models themselves at bottom of first post http://quakeone.com/forums/quake-mod...sters-smc.html
@luckysheep
there most definitely are hi-poly models for most of the quake enemies. check out my thread about multi-skins for the hi-poly models available, it also contains links to all the models themselves at bottom of first post http://quakeone.com/forums/quake-mod...sters-smc.html
Hey Splitterface,
Thanks for the link. Unfortunately, the link for Tabun's enforcer(ported by Ooppee) is not working. Could you possibly have it and upload it somewhere, please?
Hey Splitterface,
Thanks for the link. Unfortunately, the link for Tabun's enforcer(ported by Ooppee) is not working. Could you possibly have it and upload it somewhere, please?
Are you looking for my original release or for his multiskin edit (which link is working - just double checked)?
The multi-version will work without the multi-skin mod. It will just not use the second skin at all and default to the unedited skin only.
I did a recent OS change which required backing everything up. I have it saved, I'll see if I can get it reuploaded for you.
@lucky88shp
if you looked a bit further through OoPpEe's thread of his release of tabuns enforcer,
you wouldve found this post where i already posted a link to mediafire mirror i made long ago http://quakeone.com/forums/quake-mod...tml#post117974
Thanks Tea Monster for this great Ogre model! Finally I don't have to look at that cube-headed old Ogre anymore. With all the great replacement models available for Quake, that old Ogre was looking very angular. Also, nice job staying true to the original look and feel of the Quake Ogre. This is what I always envisioned the Quake Ogre to look like in HD.
@lucky88shp
if you looked a bit further through OoPpEe's thread of his release of tabuns enforcer,
you wouldve found this post where i already posted a link to mediafire mirror i made long ago http://quakeone.com/forums/quake-mod...tml#post117974
Updated my original launch post with your link thanks!
Hi all!
Congratulations, Tea Monster! This great work!
Some remarks about relise version:
- I watched the movements of ogre model in slomo mode (/slomo 0.1) and i saw something strange with his right hand... hmm, may be its bug of DP engine or smtng in model, dont know)
- Seems monster looks like better with r_shadow_glossintensity 2. Maybe same effect would be if we make most brightly _gloss texture? Its only my IMHO.
WBR and, as before, sorry for my terrible english)
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