Quake Model Entities for Radiant

This package includes:
1) QME4R.pak - external skins for all non-box-shaped models
2) entities.ent - altered entity definitions for all non-box-shaped models
3) items/ - folder which contains all box-shaped model assets
4) items/items.pak - box-shaped model assets
5) items/entities.ent - altered entity definitions for all models
*) Read_Me.txt - 2 short files that give information on the project and installation (depending on which version [non-box/with box])
Things to note:
1) Box shaped models are included separately because they don't work properly in radiant. They work properly in everything else that can display an .mdl. So, maybe you can fix that (cause we can't).
2) Keys and Sigil will have to be manually changed in the model attribute of the radiant ent to display proper worldtypes. It comes default as base keys and end1 sigil. The skins for the other keys/sigils are already included.
3) Unlike the previous post of this project, all armor types display properly now
4) anything info_*_start related displays the player character
5) flames and torches have too many problems and no real gain to ever be included
Download QME4R
contributors - golden_boy, Gypsy, talisa
project based on a question by Breadman

This package includes:
1) QME4R.pak - external skins for all non-box-shaped models
2) entities.ent - altered entity definitions for all non-box-shaped models
3) items/ - folder which contains all box-shaped model assets
4) items/items.pak - box-shaped model assets
5) items/entities.ent - altered entity definitions for all models
*) Read_Me.txt - 2 short files that give information on the project and installation (depending on which version [non-box/with box])
Things to note:
1) Box shaped models are included separately because they don't work properly in radiant. They work properly in everything else that can display an .mdl. So, maybe you can fix that (cause we can't).
2) Keys and Sigil will have to be manually changed in the model attribute of the radiant ent to display proper worldtypes. It comes default as base keys and end1 sigil. The skins for the other keys/sigils are already included.
3) Unlike the previous post of this project, all armor types display properly now
4) anything info_*_start related displays the player character
5) flames and torches have too many problems and no real gain to ever be included
Download QME4R
contributors - golden_boy, Gypsy, talisa
project based on a question by Breadman
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