This is a teaser for my current project. I have contacted Ingar (NetRadiant author) and asked him a few questions. I will give him a couple of days to reply before I look for solutions in a different way. So, for the moment this project is on pause. Which is good because it gives me a little time to really test this and make any refinements that may be necessary

The below image is a controller test. I wanted to create a semi complex structure to "benchmark" the speed of my controller. The below structure was built in 21 minutes 14 seconds using nothing but a controller (with the very small exception of typing the amount of degrees to turn the angled walls in arbitrary rotation)

I hope everyone can see how much love and effort I have put into making this something that can be taken seriously. I'm no graphic artist and I pushed everything I know to my epic limits just to create (what I believe to be) a very professional looking controller diagram. Those same efforts have been applied across the board for every element of this product.
EDIT: camera controls now work in any view, with the only difference being that left and right will rotate the camera in orthographic view as opposed to strafing.

The below image is a controller test. I wanted to create a semi complex structure to "benchmark" the speed of my controller. The below structure was built in 21 minutes 14 seconds using nothing but a controller (with the very small exception of typing the amount of degrees to turn the angled walls in arbitrary rotation)

I hope everyone can see how much love and effort I have put into making this something that can be taken seriously. I'm no graphic artist and I pushed everything I know to my epic limits just to create (what I believe to be) a very professional looking controller diagram. Those same efforts have been applied across the board for every element of this product.
EDIT: camera controls now work in any view, with the only difference being that left and right will rotate the camera in orthographic view as opposed to strafing.
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