Inferator
NEW : I didcided to make this based on Into the Shadows
This will be a RPG Styled Game in Third Person Perspective
Its been awhile since i was in the quake stuff Anyways.
Im Lead Designer, Mapper and Texture Design in this Project
And to get started with this project we need Modelers/Animators and QuakeC Coders plus more Mappers and Texture Designers too
First Weapons for a Head Start is the Double Barrel Shotgun in a diffrent look and animations
Our goal is to make it more like Unreal in 1995 / Early 1996 and more like Quake Styled Gameplay
The story maybe the same as this from the U95 Tech Demo :
You awake in a small, enclosed room with metal walls. The floor and walls are notably titled at
an odd angle. The room is illuminated by a dim light flowing through a crack in the ceiling. A
minimal fold-out bed is attached to a wall. Though you have no recollection of where you are, it might
appear to be a prison cell. An angled metal door is ahead. With effort, you push it open, and it emits a
dull creaking sound.
You’re in a small, metal-enclosed hallway. Lights on one of the walls are blinking, and you hear the
dull sound of machinery. Exploring the tight metal corridors, you find a closet amply stocked with
weapons. Instinctively, though rather stereotypically, given the setting, you grab a shotgun. Nothing
here to shoot... You continue exploring.
You come to a large metal door. It’s partially open, revealing light behind it. Pressing a switch on a
nearby wall, it slowly and noisily opens.
You see a bright green landscape and lake beyond. You walk out into the middle of a small peninsula
within a lake surrounded by mountains.
This is not at all what you expected. The “prison” you just exited seems to be a small, badly-damaged
spacecraft. You see a trail of debris along the crash site; the craft itself is wedged halfway into the
ground around it, forming a crater.
Though you have no recollection of where you are or what your purpose here is, you walk along a trai
in the landscape, shotgun in hand, searching for the answers.
You have thus found yourself in the entryway into the world of Unreal. From here, you will discover
the intricately detailed, elegant architecture of an unknown alien race that once lived here.
This mod will be just like Unreal and Quake at the same time

Excuse the basic concept drawing even if i didnt shade it,
* All Weapons will be Centered (Not Left or Right Handed)
More Info Comming Soon
- xBRYAN2000x
NEW : I didcided to make this based on Into the Shadows

This will be a RPG Styled Game in Third Person Perspective
Its been awhile since i was in the quake stuff Anyways.
Im Lead Designer, Mapper and Texture Design in this Project
And to get started with this project we need Modelers/Animators and QuakeC Coders plus more Mappers and Texture Designers too
First Weapons for a Head Start is the Double Barrel Shotgun in a diffrent look and animations
Our goal is to make it more like Unreal in 1995 / Early 1996 and more like Quake Styled Gameplay
The story maybe the same as this from the U95 Tech Demo :
You awake in a small, enclosed room with metal walls. The floor and walls are notably titled at
an odd angle. The room is illuminated by a dim light flowing through a crack in the ceiling. A
minimal fold-out bed is attached to a wall. Though you have no recollection of where you are, it might
appear to be a prison cell. An angled metal door is ahead. With effort, you push it open, and it emits a
dull creaking sound.
You’re in a small, metal-enclosed hallway. Lights on one of the walls are blinking, and you hear the
dull sound of machinery. Exploring the tight metal corridors, you find a closet amply stocked with
weapons. Instinctively, though rather stereotypically, given the setting, you grab a shotgun. Nothing
here to shoot... You continue exploring.
You come to a large metal door. It’s partially open, revealing light behind it. Pressing a switch on a
nearby wall, it slowly and noisily opens.
You see a bright green landscape and lake beyond. You walk out into the middle of a small peninsula
within a lake surrounded by mountains.
This is not at all what you expected. The “prison” you just exited seems to be a small, badly-damaged
spacecraft. You see a trail of debris along the crash site; the craft itself is wedged halfway into the
ground around it, forming a crater.
Though you have no recollection of where you are or what your purpose here is, you walk along a trai
in the landscape, shotgun in hand, searching for the answers.
You have thus found yourself in the entryway into the world of Unreal. From here, you will discover
the intricately detailed, elegant architecture of an unknown alien race that once lived here.
This mod will be just like Unreal and Quake at the same time

Excuse the basic concept drawing even if i didnt shade it,
* All Weapons will be Centered (Not Left or Right Handed)
More Info Comming Soon
- xBRYAN2000x
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