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Badass update on the armor. I like how you kept it low-poly but exaggerated the detail 3d-wise. If you're just show-casing the armor, then disregard the following criticism, but he needs to be way bigger muscle-wise if you're shooting for the Ranger look. Or, maybe you're outfitting different characters with the same uniform. I played around with the idea of making team-mates for a Single Player episode (not Frikbot behavior...more like your marine pals in Halo). It would make sense that, as Slipgate warriors, they'd all have different body builds with the same uniform/armor.
but he needs to be way bigger muscle-wise if you're shooting for the Ranger look
I'm not just showcasing the armor but, I respectfully disagree with you. Almost all the remakes of the ranger that I have ever seen look ridiculous in proportion. No neck, gigantic arms and legs, etc. My model was shooting more for "This is what real people look like.". There was another thing I was shooting for though. Technically this is just cloneman with a handful of extrusions. Like, I could use edge-slide and auto-merge editing and pretty much slide the ranger right off of this model (with the exception of 3 small parts {shoulder protection, armor chest thingies, thigh pads}).
That being said, even a complete noob could turn cloneman into a decent low poly character. As soon as I get the armature fixed, I'm going to apply it to cloneman and start wrapping up my "just add water" version of character creation.
Technically this is just cloneman with a handful of extrusions. Like, I could use edge-slide and auto-merge editing and pretty much slide the ranger right off of this model (with the exception of 3 small parts {shoulder protection, armor chest thingies, thigh pads}).
Oh I got ya. Good deal. Weren't you making pirate boots or something a while back? I think I saw that thread before I was even registered here...anyway, I ask that because the boots on clone ranger look similar. I like the profile of them.
I made the arms a lot bigger. I noticed that my top view had the size arms I wanted but my front view did not match. I scaled it up on the Z and voila... a lot friggin better
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