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Hi Shamby
Just out of interest, what tool are you using? Is it Trenchbroom by any chance?
Kind regards
MontyMr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
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It's looking quite promising
Let me know when you feel it's ready for play testing and I'll put it on the New York and/or Damage servers for you with Stalker and Xeno's masterpieces
Keep up the good work
MontyMr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
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Nice I like the lighting. Maybe try and add some less boxy geometry to complement the areas? Looking good man. I love mapping and seeing what others create. How's that crackhouse map coming?
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I like it. Some of it seems too dark though. You should try to achieve the feel of dark by contrast, instead of just making everything dark.
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Hello Shambler234,Originally posted by Shambler234 View PostLooks like I'm getting myself back to mapping with this awesome tool.
I read similar posts like yours at inside3d quite often.
SleepwalkR really made a great level editor with Trenchbroom, which seems to inspire a lot of people for mapping and many people enjoy how intuitive it is and report about its nice and easy operation.
It seems that he has struck the right cord with it (if that is the correct english meaning).
I have read that now he even adds support for other games in it.
Are those air bubbles ?Originally posted by Shambler234 View Post
You could maybe edit the sprite color slightly to make it more red-dish/dark to better match the lava. Nice idea.
Keep up your passion for Quake and the good work Shambler234
							
						
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Well i just checked RT world and you were correct, guess i need to throw in a few light entities.Originally posted by MadGypsy View PostI like it. Some of it seems too dark though. You should try to achieve the feel of dark by contrast, instead of just making everything dark.
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I'm just parroting things I've read by people who are established in the industry. I may have even received the info from the same source as you. I have no way to know for sure cause I read it a long time ago.
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Actually I just tried messing with the settings and found out it had to do with shadowing.
UPDATE:
Nevermind, found out it was a Healing point not a hole.Processing hull 1...
*** WARNING 08: Point (624.000 1950.452 -208.000) off plane by 0.0002
*** WARNING 08: Point (624.000 1972.434 -240.000) off plane by 0.0002
*** WARNING 08: Point (592.000 1972.434 -240.000) off plane by 0.0002
*** WARNING 08: Point (592.000 1950.452 -208.000) off plane by 0.0002
Processing hull 2...
*** WARNING 08: Point (640.000 1934.452 -240.000) off plane by 0.0002
*** WARNING 08: Point (640.000 1956.434 -272.000) off plane by 0.0002
*** WARNING 08: Point (576.000 1956.434 -272.000) off plane by 0.0002
*** WARNING 08: Point (576.000 1934.452 -240.000) off plane by 0.0002Last edited by Shambler234; 05-07-2014, 02:01 PM.
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