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Seismic (An unfaithful recreation of Quake)

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  • #16
    It's an important point to exclude Proquake etc. from this project. But I guess once there was a free game with quake-like weapons and physics that had enough players, people would just use Darkplaces to join and then you'd again have the problem of veterans scaring newcomers off the server.

    The only thing that could prevent this is a matchmaking system, where veterans are prevented from competing against newbies. Someone would have to code this in QC.

    And even then, veterans will just fakenick to get into matches. To prevent that, each match would need a referee who kicks fakenicks etc. reliably because you can't automate something like that.

    As for assets, you would only need one map: DM3. Since the map sources are GPL, a recompiled version of DM3 could be freely distributed and thus people could use Quake shareware to play.

    Shareware server + recompiled DM3 + matchmaking mod + referees.

    In addition, I'd suggest this new mod have additional newbie friendly game modes such as a bomb mode or an instagib mode. In DM3, one bomb site could be at the water and another in the SNG room (or in the RA room.)
    Scout's Journey
    Rune of Earth Magic

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    • #17
      Originally posted by golden_boy View Post
      It's an important point to exclude Proquake etc. from this project. But I guess once there was a free game with quake-like weapons and physics that had enough players, people would just use Darkplaces to join and then you'd again have the problem of veterans scaring newcomers off the server.

      The only thing that could prevent this is a matchmaking system, where veterans are prevented from competing against newbies. Someone would have to code this in QC.

      And even then, veterans will just fakenick to get into matches. To prevent that, each match would need a referee who kicks fakenicks etc. reliably because you can't automate something like that.

      As for assets, you would only need one map: DM3. Since the map sources are GPL, a recompiled version of DM3 could be freely distributed and thus people could use Quake shareware to play.

      Shareware server + recompiled DM3 + matchmaking mod + referees.

      In addition, I'd suggest this new mod have additional newbie friendly game modes such as a bomb mode or an instagib mode. In DM3, one bomb site could be at the water and another in the SNG room (or in the RA room.)
      Shareware server? I thought the very moment the designs of the maps or the layouts, including e1m1 through dm6 (all maps!) could be GPL'd along side a pre packaged just so long as they aren't using assets that have not been GPL'd? from what I have gathered this includes : textures , sounds , models.

      3 items yeah/no ?

      I'm a heavy fan of "The Abandoned Base" but not such that I fall victim to tunnel vision , as the person I chatted with in PM briefly alluded to that same subject, which is a dividing line that experienced players WON'T want to cross. I fully accept that I won't be allowed to participate without some major modifications to either the system that pairs up matches or games versus say,being respectful and pq_lag 100. I'll even do without during the early days/months if need be!

      I can not emphasize how much the prospects of breathing life into my favorite game is being divided into also taking into account the current status of multiplayer quake1, I play it as often as possible. multiplayer quake1 is socially broken, and I'm not anyones father confessor or their moral compass. Nor do I want to be....

      -Ways to defeat the defeated nickname changing?
      IP's is a start , upon connecting to a server a list of known well-versed Quakers could deflect mingling of new players/older ones.

      -Quakeone.com accounts tethering into 1 account (think QuakeLive) would nip any and all concerns in the butt, unless someone goes through the efforts of signing up multiple times. This is fixed with a daily approval.
      Last edited by Mindf!3ldzX; 08-14-2014, 11:36 AM.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #18
        Disclaimer: I am not a lawyer.

        But I have just read the Quake shareware license. It states:

        1. You may not modify or reverse engineer the software

        2. You may not prepare derivative works of the software

        3. You may distribute the software only in a compressed format.
        To me, this would allow to create a website that runs an engine and prompts the player to download and extract the quake shareware. On top of that, you would then just install a custom map (with custom textures.) Bam, you now have a free multiplayer Quake on that map.

        The problem is that there is no way to ensure you're legally safe doing this - a company with a crack team of lawyers could still invent some argument like "this creates a derivative work IN YOUR RAM" so your ass gets fined.

        But ignoring this --

        - Quake is already very cheap on Steam, so if more people wanted to play Quake, wouldn't they already be doing so? This implies that costing money isn't the main problem.

        - A really free version of Quake with completely custom sounds, models and textures (which can't look like Quake for legal reasons) -- would no longer resemble Quake, so what's the point.
        Scout's Journey
        Rune of Earth Magic

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        • #19
          I've given this some thought, and here's what I'm thinking:

          As an unpaid, rag tag community of quake enthusiasts, we can build some badass shit. But we will, no matter what, be able to compete with the depth and flashiness of the latest and greatest games. The newest generation will always choose call of duty and halo over a quake or quake derivative any day of the week and twice on Sundays, if nothing more than for the graphics. How do we compete with that?

          Answer: make it fun. Really Fucking fun. While we here at quakeone most likely agree that a game as fun as quake doesn't exist, 99% of gamers today will not see it that way. And if we can't get the newer gamers to hop on the scene, this project will keel over and die, like catching shots to the gut with a nailgun. Because the quake fans of the world are already playing quake regularly, and if that were enough to get this project off the ground, we wouldn't be having this conversation.

          To make it fun, it has to be like no other game. We keep the action fast paced, quake style. The physics remain untouched.

          Everything else gets overhauled. The weapon system has to be completely redesigned (this is the area I'd love to do). The rocket launcher can stay the same, but all other weapons have to be redone to compete with it.

          All models have to be redone. Ranger goes away (hate to say it, but that's property rights, even a remodeled one). Textures have to be redone, but we have that talent readily available if the high res texture guys that did the retexturing project are up for it.

          Sounds aren't a problem, I've been training up on sound creation using royalty free effects as a base (by the time I alter them, they are basically new, original content).

          Graphics are a must. This means you have basically 3 choices for an engine: dp, FTE, or Qrack. All three are heavily maintained and upgraded by devoted coders, which is ideal. I would choose one, stick with it, and make it into a standalone game.

          The piggy backing is a fun idea to keep the quake world connected, but I don't recommend it. The codebase needs to change for gameplay, game modes, effects and graphics, custom crosshairs, the works. This is what will draw new gamers to the scene. We appreciate the old school feel, they don't. Like I said, if they did, we wouldn't be having this conversation. The map sources are GPL however, so nothing stops us from including pumped up versions of our favorite old ones (another area I'd like to work on).

          So here's your focus : new game, new guns, new rules, new look, new everything else, quake mechanics. So it isn't quake at all, but a game inspired by quake gameplay. This avoids copyright issues, allows us to dress it up and make it inviting for newcomers, and draw on resources not available for a piggy backing game. Your promotional campaign should claim just this. We are taking the greatest things of quake and building on it to make it even better, all packaged in a brand new FREE game.

          This takes a team, even if it's just 5 or 6 guys and gals. I'll volunteer for weapons, maps, and game modes. I've wanted to make a game for awhile now, and if this is the real deal, with a real team, I'll take the work I've done so far and inject the best of it into this project with full devotion.

          Let's get at it.

          @Xonotic thing: I've never played Xonotic, mostly because I never heard of it up till a couple months ago. If it was indeed supposed to be a quake style remake, it must have been a big swing and a miss, or I'm just dumb. That's a very real possibility as well.
          'Replacement Player Models' Project

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          • #20
            It's not. The only thing Nexuiz and Xonotic have going for it in terms of being Quake Related, is just that, a lineage that can be traced back to here, Q1.

            The former being a community driven effort from what I recall (Nexuiz)
            The latter being a rallying point for all those people who got fucked over.(Xonotic forked off Nexuiz)

            What pains me is that having an idea and seeing an idea (such as this one) leaves me basically being a drummer boy. Up front with no real weapon to show for, I just set the pace o_O

            Apologies to anyone who misunderstood my capabilities are limited, and by limited I mean non-existent. I'm good at play testing, breaking mods so they can be fixed (r00k + Freezetag comes to mind,lol.I exploited the shit out of it until bugs was worked out)

            I don't want to come off as I'm dumping my idea onto the community and expecting them to make it happen, I want to very involved as much as I can, even if in a limited capacity.
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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            • #21
              From what I gather, this is intended to be multiplayer focused? Any hopes for single player as well? And of course all resources need to be redone, but would it remain in a style similar to Quake? As in dark, gritty, other world type of setting? Or go more futuristic/alien like xonotic and others?

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              • #22
                Single player would require a godawful amount of work - the Remake Quake team tried it and failed, and we had over a dozen people on it during peak development.

                Not recommended!

                Multiplayer sounds doable - just needs 1 player model, 8 weapon models and a few items.

                Maps are GPL already.

                Sounds could be taken from Nexuiz.

                Textures - well, the game could use a flat-colour, cel-shaded look to make this easier.

                The downside, like I said, it won't look and feel anything like Quake, so what's the point? You might as well fork Xonotic (cosmic justice!) and tweak the physics to be like Quake.
                Scout's Journey
                Rune of Earth Magic

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                • #23
                  This is a group/community effort. The goal is to drive more players to our community.
                  Single Player / Multi Player, neither side gets the lions share!


                  So YES to all.
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #24
                    Seriously, you want to recreate Quake's singleplayer?

                    Good luck.

                    I just played around with retexturing dm3, but there is the huge problem of all the textures being misaligned. Once you start using real high res textures, this begins to look *horrible*.

                    -> The maps would have to be remade from scratch. Like RemakeQuake tried to do.

                    GLHF.
                    Scout's Journey
                    Rune of Earth Magic

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                    • #25
                      Fake news article:

                      A press release from Bethesda "Here at Bethesda we pride ourselves on listening to our many fans and gaming communities. It has come to our attention that one of the greatest multiplayer games made, indeed one of the founders of online multiplayer shooters, needs to be brought back for all to enjoy. We proudly announce QuakeHD eSports Edition.
                      Preorder packs will be available from October 2014 and will include the bedtime favourite "Shambler plushie" and a multipack of fresh "Gibs".
                      QuakeHD eSports Edition coming soon from Id Software and Bethesda."

                      Like the idea or not, it would wake and inject new life into the Quake community.
                      Username : Atomic Robokid on Steam

                      Please check out my Quake made things:

                      https://www.indiedb.com/games/run-over
                      https://adam-freeman.itch.io/hazard
                      https://adam-freeman.itch.io/diver
                      https://adam-freeman.itch.io/beyond

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                      • #26
                        @Adam - Newsflash: you are new life in the community.
                        http://www.nextgenquake.com

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                        • #27
                          Originally posted by golden_boy View Post
                          Seriously, you want to recreate Quake's singleplayer?

                          Good luck.

                          I just played around with retexturing dm3, but there is the huge problem of all the textures being misaligned. Once you start using real high res textures, this begins to look *horrible*.

                          -> The maps would have to be remade from scratch. Like RemakeQuake tried to do.

                          GLHF.
                          What part of replacing textures/models requires remaking Quake? Romero basically paved a path for us to take, and we'd be lack of word for not exploiting that fact. RMQ without Romero releasing the map sources under GPL would have forced the RMQ project into a full overhaul like I seen in E1M1, did romero GPL the maps in Q1 after RMQ started? Zop has put together two varied versions of DM3 and both turned out just fine.


                          150dm3.bsp
                          dm3again.bsp

                          I think you're technical prowess holds you back, being a perfectionist. Thats fine and dandy,as there is nothing wrong with that. Noting that misaligned textures exist ahead of schedule of someone actually putting the effort in probably done more good than you think.

                          That heads up is good stuff!
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                          • #28
                            Originally posted by MadGypsy View Post
                            @Adam - Newsflash: you are new life in the community.
                            has no bearings on anything afaik. I could nag Solecord to get his join date to pre-date anyone elses here including Baker's first day registration.


                            What would that prove you say? Not a damn thing
                            Just like his being new here provides nothing but anecdotal random fact's,which I'm pretty sure he already knew he was new here. No need to be captain obvious about it
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #29
                              Originally posted by Legend View Post
                              From what I gather, this is intended to be multiplayer focused? Any hopes for single player as well? And of course all resources need to be redone, but would it remain in a style similar to Quake? As in dark, gritty, other world type of setting? Or go more futuristic/alien like xonotic and others?
                              Why would we try and revive single player? You can't play SINGLE PLAYER with other people. I am exclusively talking about "MULTIPLAYER" to get people to play online more and have a more diverse community of online player's.
                              I mean seriously what are you going to do in single player? Use some sort of voice chat and talk to each other (dude i just blew this freaking monster to pieces holy crap his meat went everywhere!).. I'm not picking or being an ass, i am just pointing out the fact that what is there to "revive" about single player?

                              EDIT: TOOK "WE" OUT AS I DONT SPEAK FOR EVERYONE.
                              Last edited by wicked_lord; 08-14-2014, 07:35 PM.

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                              • #30
                                Single player is 10x the work with 1/10 the replay value. That's time that could be spent on making the most badass mp game around.

                                @Golden_boy's attention to detail:

                                Like it or not, the modern gamer is all about eye candy. If we can't deliver great looks to accompany great function, it won't succeed. The kind of detail found in g_b's work would be imperative.
                                'Replacement Player Models' Project

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