Over the last couple months, I really struggled in finding a direction to steer my mod/game known as Rift or RiftQuake. For those of you current on the build thread for it, you will probably recall how turbulent the formation of it was. It started as a mod of jumbled content using vanilla style material. At some point, it became focused on advanced features with a ground-up build in code and modeling. Time constraints once again shrunk the scale back to vanilla style material with intention of later re-visiting the project and updating content with advanced features. Then I hit a road block and progress pretty much halted.
As of lately, the project fractured into two separate builds, the latter which I plan to unveil later on down the road when more has been done on it.
Now, though, the gears are about to start turning big time for Rift with some of the offers and contributions to assist in making the game.
This sole intention of this thread is to recruit anyone interested in helping. This isn't one of those "I need someone to do something or it ain't gonna happen" cry for help. This project will see work done on it regardless. What I hope to achieve here is to reduce the time it takes to build it, bring on talent that I myself do not possess, and get community members interested in helping involved.
Let's face it, a lot of us around here have a talent in some form of game creation, but don't have the time or know-how to build all the elements of a game (or the will for that matter). If you have some badass material you'd like to see in a game without making the game all by yourself, it could likely find a home here.
Anything and everything is fair game. If you'd like to be an active developer, or just a casual odd-job designer, your help is more than appreciated. Post your ideas here and we'll talk.
We need models, textures, ideas, maps, sounds...you name it. Currently, talisa, and M_Luminoth have volunteered to assist in modeling. MadGypsy and BloodShot have offered some great models as well.
The direction I see for this game is a long road, but I'd like to see it be it's own standalone game not related to Quake, but using a Quake engine and a QC codebase (engine options are DarkPlaces or FTE, my next research project will be determining which of the two best suits the needs of the game in scope). We may possibly sell this game at some point, compensating all involved based on their involvement, so the goal is make ALL content original material. The QC code will start from scratch.
If you would like to help, your involvement and the projects you take on will be in your control. I won't micro-manage or ask for ridiculous things. This is merely an effort to get people involved and make this project a reality.
Thanks to all those who have supported the project thus far!
Below is a list of people who have offered help/material in certain categories to date. Thank you for your support!
Modeling: BloodShot, talisa, M_Luminoth, MadGypsy
Mapping: sj1985
Small jobs help: Adam
As of lately, the project fractured into two separate builds, the latter which I plan to unveil later on down the road when more has been done on it.
Now, though, the gears are about to start turning big time for Rift with some of the offers and contributions to assist in making the game.
This sole intention of this thread is to recruit anyone interested in helping. This isn't one of those "I need someone to do something or it ain't gonna happen" cry for help. This project will see work done on it regardless. What I hope to achieve here is to reduce the time it takes to build it, bring on talent that I myself do not possess, and get community members interested in helping involved.
Let's face it, a lot of us around here have a talent in some form of game creation, but don't have the time or know-how to build all the elements of a game (or the will for that matter). If you have some badass material you'd like to see in a game without making the game all by yourself, it could likely find a home here.
Anything and everything is fair game. If you'd like to be an active developer, or just a casual odd-job designer, your help is more than appreciated. Post your ideas here and we'll talk.
We need models, textures, ideas, maps, sounds...you name it. Currently, talisa, and M_Luminoth have volunteered to assist in modeling. MadGypsy and BloodShot have offered some great models as well.
The direction I see for this game is a long road, but I'd like to see it be it's own standalone game not related to Quake, but using a Quake engine and a QC codebase (engine options are DarkPlaces or FTE, my next research project will be determining which of the two best suits the needs of the game in scope). We may possibly sell this game at some point, compensating all involved based on their involvement, so the goal is make ALL content original material. The QC code will start from scratch.
If you would like to help, your involvement and the projects you take on will be in your control. I won't micro-manage or ask for ridiculous things. This is merely an effort to get people involved and make this project a reality.
Thanks to all those who have supported the project thus far!
Below is a list of people who have offered help/material in certain categories to date. Thank you for your support!
Modeling: BloodShot, talisa, M_Luminoth, MadGypsy
Mapping: sj1985
Small jobs help: Adam
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