I'm beginning to work on SmashQuake again, hopefully seeing the mod through to the end. I plan on doing it right this time, including the source code and documentation. However I want to make sure I don't shoot myself in the foot.
The first thing I'm doing is I'm taking the original progs106 source code and I'm going to compile it with many warnings so I can clean the code up a bit. Then I'm going to apply the fixes, enhancements, and workarounds from this site.
My question is do you guys suggest any other quakec code fixes that aren't on the QIP site? Once all of these modifications are added, I'll keep that source as a clean, ready-for-modding source code for any future deathmatch/coop style mods I may work on in the future.
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On a side note, I'm leaning towards not bothering with the 'autoaim for clients' and 'skin support' enhancements. Those don't seem useful for today's playerbase. That or I'm misreading what the autoaim for clients enhancement is.
The first thing I'm doing is I'm taking the original progs106 source code and I'm going to compile it with many warnings so I can clean the code up a bit. Then I'm going to apply the fixes, enhancements, and workarounds from this site.
My question is do you guys suggest any other quakec code fixes that aren't on the QIP site? Once all of these modifications are added, I'll keep that source as a clean, ready-for-modding source code for any future deathmatch/coop style mods I may work on in the future.
--
On a side note, I'm leaning towards not bothering with the 'autoaim for clients' and 'skin support' enhancements. Those don't seem useful for today's playerbase. That or I'm misreading what the autoaim for clients enhancement is.
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