Have you thought about doing the player model and some others? I could imagine with this talent you could end up doing an entire remodeling for quake II!
							
						
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yes, i will do it after weapons.Originally posted by RangerXT View PostHave you thought about doing the player model and some others? I could imagine with this talent you could end up doing an entire remodeling for quake II!
few years ago i made few models, but they was not so good, because i forgot about original style. for example, this model was inspired by soldier:

as you see, it has different proportions and forms. i want to make new models, that will looks like original, but a bit better.
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As I said, I like these weapons a lot. The RG and RL remain my favourites. GL and SSG also look great. I always imagined them a tiny bit less chunky though.
Did you post them on some Quake 2 community website yet? Or are they for some Q2 project?
I guess the Q2 community would be interested in weapon models of such quality!
EDIT: OK, I just read the post by Henry and your answer regarding q2xp above.Last edited by dfsp_spirit; 04-21-2015, 02:42 PM. Reason: EDIT: Just read the post by Henry and your answer regarding q2xp above.dfsp*spirit
my FPS maps
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thanks a lot. do you know any quake2 community sites? i know only this, but its about quake1. and all other sites about one specific port.Originally posted by dfsp_spirit View PostAs I said, I like these weapons a lot. The RG and RL remain my favourites. GL and SSG also look great. I always imagined them a tiny bit less chunky though.
Did you post them on some Quake 2 community website yet? Or are they for some Q2 project?
I guess the Q2 community would be interested in weapon models of such quality!
EDIT: OK, I just read the post by Henry and your answer regarding q2xp above.
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The major part of the (english-speaking) active players are at tastyspleen I guess.
One of the last Q2 mapping communities is the Quake 2 Caf�.
The Q2 engine coders (like knightmare, the author of kmquake2) can be found in both locations. The most popular Q2 clients are most likely kmq2 (by knightmare), r1q2 (by r1ch)and q2pro (by skuller). jaydolan, the author of quetoo, also knows a lot about q2 coding.
The IRC channels of tastyspleen are also quite busy, and a good place to get in touch.dfsp*spirit
my FPS maps
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thank you. i will on these forums a bit later, now i have to finish all other weapons. also i have in plans 1-2 character models.Originally posted by dfsp_spirit View PostThe major part of the (english-speaking) active players are at tastyspleen I guess.
One of the last Q2 mapping communities is the Quake 2 Caf�.
The Q2 engine coders (like knightmare, the author of kmquake2) can be found in both locations. The most popular Q2 clients are most likely kmq2 (by knightmare), r1q2 (by r1ch)and q2pro (by skuller). jaydolan, the author of quetoo, also knows a lot about q2 coding.
The IRC channels of tastyspleen are also quite busy, and a good place to get in touch.
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Hey dude, nice work! I'm happy to see some retexturing/remodeling activity for Quake II again! I can't wait to use these with KMQuake II, keep it up! =)
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its for q2xp and [email protected] original q2 md2 format is not too good for new models, so we decided to use IQM format, maybe md5 with skeletal animations and other great things.Originally posted by Ebisu View PostAs a famous Quake 2 luddite, I still find this to be very neat. It looks really nice. What are the limitations on models for Quake 2? Are they raised in a source port like FTE, which I'm sure the model is made for?
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Can you make it work for KMQuake II? I know it supports md3 models.
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